Anime-Speed-Lines
UnityURP-AnimeStyleCelShader
Anime-Speed-Lines | UnityURP-AnimeStyleCelShader | |
---|---|---|
1 | 1 | |
231 | 112 | |
- | - | |
2.6 | 0.0 | |
11 months ago | about 1 year ago | |
ShaderLab | HLSL | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Anime-Speed-Lines
-
Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
UnityURP-AnimeStyleCelShader
What are some alternatives?
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.