UnityURP-AnimeStyleCelShader VS bShaders

Compare UnityURP-AnimeStyleCelShader vs bShaders and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

bShaders

Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook) (by butterw)
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UnityURP-AnimeStyleCelShader bShaders
1 2
112 61
- -
0.0 9.1
about 1 year ago 3 months ago
HLSL HLSL
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

bShaders

Posts with mentions or reviews of bShaders. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and bShaders you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Magpie - An all-purpose window upscaler for Windows 10/11.

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

SHADERed - Lightweight, cross-platform & full-featured shader IDE

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

MPV-Made-Easy - The "MPC" version of MPV. Seen as MPC is no long in active development, MPV is becoming, and should have become, your go to player.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

prod80-ReShade-Repository - Effects created for ReShade

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.