UnityURP-AnimeStyleCelShader VS UnityURPToonLitShaderExample

Compare UnityURP-AnimeStyleCelShader vs UnityURPToonLitShaderExample and see what are their differences.

UnityURP-AnimeStyleCelShader

A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. (by JenMaki)

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP (by ColinLeung-NiloCat)
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UnityURP-AnimeStyleCelShader UnityURPToonLitShaderExample
1 6
112 5,872
- -
0.0 7.3
about 1 year ago 13 days ago
HLSL ShaderLab
MIT License MIT License
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UnityURP-AnimeStyleCelShader

Posts with mentions or reviews of UnityURP-AnimeStyleCelShader. We have used some of these posts to build our list of alternatives and similar projects.

UnityURPToonLitShaderExample

Posts with mentions or reviews of UnityURPToonLitShaderExample. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-11.

What are some alternatives?

When comparing UnityURP-AnimeStyleCelShader and UnityURPToonLitShaderExample you can also consider the following projects:

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

MMDGenshin - Shader written for MMD to replicate the visual style of Genshin Impact

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

rvc - A 32-bit RISC-V emulator in a shader (and C)