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Top 23 ShaderLab Gamedev Projects
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
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raycasting-explained
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
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InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
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bullet-impacts
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
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line-renderer-collider
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
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mobile-touch-inputs
In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System.
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3d-model-ui-preview
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
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projectile-trajectory
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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flamethrower
In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy (by llamacademy)
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ai-series-part-41
In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
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ai-series-part-38
Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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read-texture-data
Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute
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unity-csharp-basics-1
If you've been using Unity for a while, or are just getting started with Unity and decided it's time for you to start learning how to write code - this is the video you need to start your programming journey!
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SaaSHub
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ShaderLab Gamedev discussion
ShaderLab Gamedev related posts
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Using an off mesh link for a Zombie to break down a door
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Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments
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Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!
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What causes nav agents to jitter like this?
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A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 7 where I teach about Composition (you've probably been using it this whole time!)! Learn C# in a Unity-context! F
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments!
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!
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A note from our sponsor - SaaSHub
www.saashub.com | 30 Apr 2025
Index
What are some of the best open-source Gamedev projects in ShaderLab? This list will help you:
# | Project | Stars |
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1 | Anime-Speed-Lines | 284 |
2 | UnitySmoothPixelFiltering | 90 |
3 | juicy-springs | 35 |
4 | baked-animation-meshes | 34 |
5 | persistent-data | 31 |
6 | urp-fading-standard-shaders | 25 |
7 | raycasting-explained | 24 |
8 | ai-series-part-32 | 20 |
9 | unity-iap-2023 | 19 |
10 | ai-series-part-42 | 18 |
11 | bullet-impacts | 17 |
12 | line-renderer-collider | 16 |
13 | mobile-touch-inputs | 16 |
14 | 3d-model-ui-preview | 16 |
15 | async-scene-transitions | 16 |
16 | projectile-trajectory | 15 |
17 | ai-series-part-27 | 15 |
18 | flamethrower | 13 |
19 | ai-series-part-41 | 12 |
20 | ai-series-part-38 | 11 |
21 | ai-series-part-29 | 8 |
22 | read-texture-data | 8 |
23 | unity-csharp-basics-1 | 7 |