Top 21 ShaderLab Gamedev Projects
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Project mention: Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments! | reddit.com/r/Unity3D | 2022-01-29GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
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bullet-impacts
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
Project mention: How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-08-17As always, full project code is available on GitHub!
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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ai-series-part-38
Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
Project mention: Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range! | reddit.com/r/unity | 2022-04-12As always, the full project is available on GitHub!
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
Project mention: Make Your NavMeshAgents Surround Their Target Better With This Simple Surrounding Algorithm | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-09-07As always, full project code is available on GitHub!
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ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
Project mention: Learn How to Implement RTS-Style Drag Selection, Click to Select, SHIFT+Click to Add to/Remove From Selection, and Issue Movement to Multiple NavMeshAgents | AI Series Part 26 | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-08-31As always, full project code is available on GitHub!
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ai-series-part-12
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
Project mention: Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39! | reddit.com/r/gamedev | 2022-05-05AI Checking Line of Sight (Part 29)
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SonarLint
Deliver Cleaner and Safer Code - Right in Your IDE of Choice!. SonarLint is a free and open source IDE extension that identifies and catches bugs and vulnerabilities as you code, directly in the IDE. Install from your favorite IDE marketplace today.
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ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
Suggested skimming: https://youtu.be/dHYcio6fRI4
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ai-series-part-36
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
Project mention: Upgrade Your AI With the Ability to Open Doors! AI Series Part 36 | Full Tutorial & Full Project GitHub in Comments | reddit.com/r/unity_tutorials | 2022-01-11As always, the full project is available on GitHub!
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Project mention: Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37! | reddit.com/r/gamedev | 2022-03-11 -
bullet-trails
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
Project mention: How to Implement Bullet Trails With TrailRenderer Configurable via ScriptableObjects | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-06-29As always, full project code is available on GitHub!
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unity-csharp-basics-3
Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
Project mention: New to writing code in Unity? Here's the third video in my Unity C# Basics series! Learn about the Component Lifecycle, Instantiate, and Destroy! | reddit.com/r/Unity3D | 2022-03-22As always, the full project is available on GitHub! And don't forget to complete the homework assignment to deepen your understanding and grow your knowledge!
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ai-series-part-33
Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.
Project mention: Combine NavMeshAgent with NavMeshObstacle to Block Pathways When Agents Become Stationary | AI Series Part 33 | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-11-16As always, full project code is available on GitHub!
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ai-series-part-10
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
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ai-series-part-8
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
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ai-series-part-11
Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
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unity-csharp-basics-2
This tutorial repository is to help you learn some critical fundamentals - Arrays and Loops. They usually go hand in hand so it just felt right to talk about them together. Check out the associated video tutorial for best results
Project mention: New to writing code in Unity? Here's the second video in my new Unity C# Basics series! Learn about Loops and what the heck are Arrays...in a Unity context! | reddit.com/r/gamedev | 2022-02-23 -
ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
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ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
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ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
ShaderLab Gamedev related posts
- Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
- Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
- Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37!
- New to writing code in Unity? Here's the second video in my new Unity C# Basics series! Learn about Loops and what the heck are Arrays...in a Unity context!
- Why Does My NavMeshAgent's Velocity Spike?
- Characters avoiding each other on a grid
- Unity Obstacle Avoidance in Depth - How to make your NavMeshAgents avoid one another, the root cause of the "pushing" phenomenon, and how to improve the avoidance to avoid pushing.
Index
What are some of the best open-source Gamedev projects in ShaderLab? This list will help you:
Project | Stars | |
---|---|---|
1 | Anime-Speed-Lines | 117 |
2 | bullet-impacts | 9 |
3 | ai-series-part-38 | 8 |
4 | ai-series-part-27 | 7 |
5 | ai-series-part-26 | 3 |
6 | ai-series-part-12 | 3 |
7 | ai-series-part-29 | 3 |
8 | ai-series-part-32 | 3 |
9 | ai-series-part-36 | 3 |
10 | ai-series-part-37 | 2 |
11 | bullet-trails | 2 |
12 | ai-series-part-13 | 2 |
13 | unity-csharp-basics-3 | 1 |
14 | ai-series-part-33 | 1 |
15 | ai-series-part-10 | 1 |
16 | ai-series-part-8 | 1 |
17 | ai-series-part-11 | 1 |
18 | unity-csharp-basics-2 | 1 |
19 | ai-series-part-2 | 1 |
20 | ai-series-part-3 | 1 |
21 | ai-series-part-9 | 1 |
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