ShaderLab Gamedev

Open-source ShaderLab projects categorized as Gamedev

Top 23 ShaderLab Gamedev Projects

  1. Anime-Speed-Lines

    Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

  2. CodeRabbit

    CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.

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  3. UnitySmoothPixelFiltering

    A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

  4. juicy-springs

    Transform your simple, bland transitions and movement into juicy springy movement!

  5. baked-animation-meshes

    Learn how to bake animations as a series of "snapshots" of meshes.

  6. persistent-data

    Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

  7. urp-fading-standard-shaders

    Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

  8. raycasting-explained

    In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

  9. InfluxDB

    InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.

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  10. ai-series-part-32

    Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

  11. unity-iap-2023

    Learn how to set up Unity IAP for both Google Play and the Apple App Store

  12. ai-series-part-42

    Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

  13. bullet-impacts

    In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

  14. line-renderer-collider

    Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

  15. mobile-touch-inputs

    In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System.

  16. 3d-model-ui-preview

    Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

  17. async-scene-transitions

    Learn how to implement a framework to manage animations between scenes.

  18. projectile-trajectory

    Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!

  19. ai-series-part-27

    In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

  20. flamethrower

    In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy (by llamacademy)

  21. ai-series-part-41

    In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

  22. ai-series-part-38

    Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

  23. ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

  24. read-texture-data

    Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute

  25. unity-csharp-basics-1

    If you've been using Unity for a while, or are just getting started with Unity and decided it's time for you to start learning how to write code - this is the video you need to start your programming journey!

  26. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

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ShaderLab Gamedev related posts

  • Using an off mesh link for a Zombie to break down a door

    1 project | /r/Unity3D | 14 Feb 2023
  • Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments

    2 projects | /r/unity_tutorials | 17 Jan 2023
  • Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!

    1 project | /r/Unity3D | 10 Nov 2022
  • What causes nav agents to jitter like this?

    1 project | /r/UnityHelp | 9 Nov 2022
  • A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 7 where I teach about Composition (you've probably been using it this whole time!)! Learn C# in a Unity-context! F

    1 project | /r/unity_tutorials | 6 Sep 2022
  • Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments!

    1 project | /r/gamedev | 7 Aug 2022
  • Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!

    1 project | /r/gamedev | 24 Jul 2022
  • A note from our sponsor - SaaSHub
    www.saashub.com | 30 Apr 2025
    SaaSHub helps you find the best software and product alternatives Learn more →

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