Our great sponsors
-
ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Some time ago I did a video outlining that process if that would help. It’s not specifically about a “door” but any obstruction you want can work the same way.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37!
- What causes nav agents to jitter like this?
- Why Does My NavMeshAgent's Velocity Spike?
- Characters avoiding each other on a grid
- Unity Obstacle Avoidance in Depth - How to make your NavMeshAgents avoid one another, the root cause of the "pushing" phenomenon, and how to improve the avoidance to avoid pushing.