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UnitySmoothPixelFiltering Alternatives
Similar projects and alternatives to UnitySmoothPixelFiltering
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
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SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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UnitySmoothPixelFiltering discussion
UnitySmoothPixelFiltering reviews and mentions
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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Unity Shader to fix 2D pixel art wobble / jitter
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
- Pixel Art Games: Unity shader to fix pixel art jitter / wobble
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Dealing with pixel jitter in a 2.5D game
This is a shader that from what I understand is basically an implementation of bilinear filtering without the ugly smoothing that usually happens on low res sprites. It actually works really well. The pixel jitter is gone and you only lose a tiny bit of crispness in the pixels. The problem is that particular shader doesn’t handle transparencies well and also disables any alpha modifications made to the sprite during runtime, which I use to fade obstacles between the camera and player.
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Unity shader to fix pixel art wobble / jitter
Smooth Pixel Filtering project uses a shader to achive perfect pixels, you can zoom and scale without any jitter or wobble.
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A note from our sponsor - Stream
getstream.io | 9 Jul 2025
Stats
9D-Tony/UnitySmoothPixelFiltering is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of UnitySmoothPixelFiltering is ShaderLab.
Popular Comparisons
- UnitySmoothPixelFiltering VS shadows
- UnitySmoothPixelFiltering VS Post-Processing-Wireframe-Outlines
- UnitySmoothPixelFiltering VS ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
- UnitySmoothPixelFiltering VS Ball-Physics-Game
- UnitySmoothPixelFiltering VS SpriteSheetRenderer
- UnitySmoothPixelFiltering VS LANTICE
- UnitySmoothPixelFiltering VS unity-wireframe
- UnitySmoothPixelFiltering VS MatrixVFX
- UnitySmoothPixelFiltering VS Anime-Speed-Lines
- UnitySmoothPixelFiltering VS 3DUnitySmoothPixelFilter