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bullet-impacts
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persistent-data reviews and mentions
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
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llamacademy/persistent-data is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of persistent-data is ShaderLab.
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