persistent-data
hdrp-decal-projector
persistent-data | hdrp-decal-projector | |
---|---|---|
2 | 1 | |
25 | 2 | |
- | - | |
0.0 | 2.6 | |
almost 2 years ago | almost 2 years ago | |
ShaderLab | Mathematica | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
persistent-data
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
hdrp-decal-projector
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I've always used planar quads for decals, but with the Unity 2021 release with URP 12, both URP and HDRP now support Decal Projectors that wrap to the target geometry which results in much nicer looking decals!
As ALWAYS! The full projects are available on GitHub: URP | HDRP
What are some alternatives?
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer