Stop vibe-debugging. Every exception, every backtrace, grouped so you see patterns, not noise. Learn more →
Top 23 ShaderLab Unity3d Projects
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SoftMaskForUGUI
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
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AppSignal
AppSignal knows why the f*#k it crashed. Stop vibe-debugging. Every exception, every backtrace, grouped so you see patterns, not noise.
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
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RTLTMPro
Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
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Materialize
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)
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ArcadeVehiclePhysics
A framework for creating an arcade inspired physics system for vehicles in Unity
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DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
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Unity-Dynamic-Lightmaps
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
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raycasting-explained
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
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DesignPatterns
Design patterns built in Unity 6 with accompanied articles to explain each pattern. (by M-Quinn)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ShaderLab Unity3d discussion
ShaderLab Unity3d related posts
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How do i use urp shader in vroid?
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
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Is it possible to create a transparent material with a culling mask like in the camera?
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I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai
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Space Ball - My First Game!
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Getting points along the surface of terrain / sound wave over terrain
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A note from our sponsor - AppSignal
www.appsignal.com | 7 Aug 2026
Index
What are some of the best open-source Unity3d projects in ShaderLab? This list will help you:
| # | Project | Stars |
|---|---|---|
| 1 | SoftMaskForUGUI | 2,780 |
| 2 | UnityURPUnlitScreenSpaceDecalShader | 1,340 |
| 3 | TestbedHDRP | 1,240 |
| 4 | Post-Processing-Scan | 925 |
| 5 | RTLTMPro | 707 |
| 6 | HSV-Color-Picker-Unity | 686 |
| 7 | unity-wireframe | 635 |
| 8 | Anime-Speed-Lines | 313 |
| 9 | Post-Processing-Wireframe-Outlines | 285 |
| 10 | Materialize | 208 |
| 11 | ArcadeVehiclePhysics | 199 |
| 12 | RTSCameraController-Cinemachine | 158 |
| 13 | DepthMask-Unity-Shader | 148 |
| 14 | Language-Translation-with-Fragment-Shaders | 98 |
| 15 | UnitySmoothPixelFiltering | 95 |
| 16 | FirstPersonController | 59 |
| 17 | baked-animation-meshes | 57 |
| 18 | Unity-Dynamic-Lightmaps | 50 |
| 19 | juicy-springs | 41 |
| 20 | persistent-data | 34 |
| 21 | raycasting-explained | 29 |
| 22 | urp-fading-standard-shaders | 27 |
| 23 | DesignPatterns | 24 |