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Top 23 ShaderLab Unity3d Projects
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Materialize
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)
Project mention: I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai | /r/StableDiffusion | 2023-01-30fwiw the original materialize is years old, and while it does work, it might be worth checking out the more recently maintained version here https://github.com/maikramer/Materialize
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
Project mention: Is it possible to create a transparent material with a culling mask like in the camera? | /r/Unity2D | 2023-04-30 -
Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Project mention: Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ? | /r/Unity3D | 2023-05-23Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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Unity-Dynamic-Lightmaps
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.
you can find the GitHub repo [here](https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps)
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Project mention: Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments! | /r/gamedev | 2022-08-07
Full Tutorial on YouTube
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line-renderer-collider
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
Project mention: If you're using the Unity Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line | /r/gamedev | 2022-06-23Full Tutorial on YouTube
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Project mention: Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments! | /r/Unity3D | 2022-11-10
Full Tutorial on YouTube
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
Project mention: Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. | /r/gamedev | 2022-07-01Full Tutorial on YouTube
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Project mention: Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments | /r/unity_tutorials | 2023-01-17
We'll be reusing the Scene Transition Animation framework covered a few weeks ago to have it transition smoothing between "end game" and "beginning of level", but you can also do it directly with the SceneManager (that's also included 😉)
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
URP: tutorial video | GitHub repo
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
Project mention: Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments | /r/unity_tutorials | 2022-09-27As always, the full project for this video is available on GitHub!
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ai-series-part-38
Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
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3d-model-ui-preview
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
Project mention: Showing 3D models on the UI is something I've always wanted to do but never took the time to implement in my own games. Finally I did it and it looks great! Learn how you can show 3d models on the UI quickly and easily in this tutorial! | /r/unity_tutorials | 2022-12-06As always, the full project is available on GitHub.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ShaderLab Unity3d related posts
- I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
- Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
- Is it possible to create a transparent material with a culling mask like in the camera?
- I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai
- Space Ball - My First Game!
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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A note from our sponsor - SonarLint
www.sonarlint.org | 5 Jun 2023
Index
What are some of the best open-source Unity3d projects in ShaderLab? This list will help you:
Project | Stars | |
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1 | SpriteGlow | 1,960 |
2 | TestbedHDRP | 1,158 |
3 | UnityURPUnlitScreenSpaceDecalShader | 1,049 |
4 | Post-Processing-Scan | 572 |
5 | HSV-Color-Picker-Unity | 545 |
6 | Anime-Speed-Lines | 171 |
7 | Materialize | 141 |
8 | DepthMask-Unity-Shader | 127 |
9 | Post-Processing-Wireframe-Outlines | 97 |
10 | Language-Translation-with-Fragment-Shaders | 82 |
11 | UnitySmoothPixelFiltering | 63 |
12 | FirstPersonController | 55 |
13 | Unity-Dynamic-Lightmaps | 32 |
14 | juicy-springs | 18 |
15 | line-renderer-collider | 13 |
16 | baked-animation-meshes | 13 |
17 | persistent-data | 13 |
18 | async-scene-transitions | 12 |
19 | urp-fading-standard-shaders | 11 |
20 | ai-series-part-42 | 11 |
21 | ai-series-part-38 | 10 |
22 | HucreAR | 9 |
23 | 3d-model-ui-preview | 9 |