Top 21 ShaderLab Unity3d Projects
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Project mention: Added some subtle 2D glow effects to our game, and they make a big difference! | reddit.com/r/Unity2D | 2021-10-02
https://github.com/Elringus/SpriteGlow is what we used. It requires post-processing to be enabled. Not really a true lighting effect, more like glow outline.
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Project mention: Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller | reddit.com/r/Unity3D | 2022-01-26
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Project mention: How would I implement a color picker for a game? | reddit.com/r/Unity3D | 2021-12-13
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Project mention: Released an update to my FREE post-processing scan effect for URP (GitHub link inside). | reddit.com/r/Unity3D | 2022-06-12 -
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Project mention: Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments! | reddit.com/r/Unity3D | 2022-01-29GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
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Project mention: I made a Japanese/English translator with just fragment shaders for VR | reddit.com/r/Unity3D | 2022-02-19
It's just for educational purposes on how ML works, not very fast or practical. The entire thing's here for free https://github.com/SCRN-VRC/Language-Translation-with-Fragment-Shaders
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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Project mention: Issue - Trying to implement FPS movement and running into an issue with CharacterController.Move() | reddit.com/r/Unity3D | 2021-07-12
Thank you very much for pointing me in this direction. After following the breadcrumbs I found out that the low poly 3d asset set from the asset store included this script: https://github.com/jiankaiwang/FirstPersonController which had named their script CharacterController.cs tucked away in a folder. I'm definitely going to be watching out for random scripts in 3d assets now!
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
Project mention: Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. | reddit.com/r/gamedev | 2022-07-01Full Tutorial on YouTube
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ai-series-part-38
Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
Project mention: Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range! | reddit.com/r/unity | 2022-04-12As always, the full project is available on GitHub!
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line-renderer-collider
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
Project mention: If you're using the Unity Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line | reddit.com/r/gamedev | 2022-06-23Full Tutorial on YouTube
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Unity-Dynamic-Lightmaps
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.
you can find the GitHub repo [here](https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps)
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xFrame-Work-SubEngine
xFME is a sandbox/engine game where the player has the liberty to create any type of content that they want with the power of Lua!
Project mention: Having troubles moving a CharacterController based PlayerControll to the new input system | reddit.com/r/Unity3D | 2022-01-28Recently i started to slowly porting my PlayerController.cs script to the new input manager, i got my actions map setup but currently i'm stuck into moving this part of my code:
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unity-csharp-basics-2
This tutorial repository is to help you learn some critical fundamentals - Arrays and Loops. They usually go hand in hand so it just felt right to talk about them together. Check out the associated video tutorial for best results
Project mention: New to writing code in Unity? Here's the second video in my new Unity C# Basics series! Learn about Loops and what the heck are Arrays...in a Unity context! | reddit.com/r/gamedev | 2022-02-23 -
unity-csharp-basics-3
Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
Project mention: New to writing code in Unity? Here's the third video in my Unity C# Basics series! Learn about the Component Lifecycle, Instantiate, and Destroy! | reddit.com/r/Unity3D | 2022-03-22As always, the full project is available on GitHub! And don't forget to complete the homework assignment to deepen your understanding and grow your knowledge!
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Unity-ARFoundation-echo3D-demo-Board-Game
A checkers board game demo using Unity, AR Foundation, and echo3D.
ShaderLab Unity3d related posts
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
- In the previous project, I was able to represent the position in the x-z coordinate plane. This time I was able to add information about the rotation to indicate where the user is heading. The IMU module added here used BNO055.
- New to writing code in Unity? Here's the second video in my new Unity C# Basics series! Learn about Loops and what the heck are Arrays...in a Unity context!
- Having troubles moving a CharacterController based PlayerControll to the new input system
- Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
- How would I implement a color picker for a game?
- Issue - Trying to implement FPS movement and running into an issue with CharacterController.Move()
Index
What are some of the best open-source Unity3d projects in ShaderLab? This list will help you:
Project | Stars | |
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1 | SpriteGlow | 1,697 |
2 | TestbedHDRP | 1,037 |
3 | UnityURPUnlitScreenSpaceDecalShader | 902 |
4 | HSV-Color-Picker-Unity | 472 |
5 | Post-Processing-Scan | 405 |
6 | Anime-Speed-Lines | 131 |
7 | Language-Translation-with-Fragment-Shaders | 70 |
8 | FirstPersonController | 53 |
9 | UnitySmoothPixelFiltering | 41 |
10 | persistent-data | 9 |
11 | ai-series-part-38 | 9 |
12 | HucreAR | 7 |
13 | line-renderer-collider | 6 |
14 | Unity-Dynamic-Lightmaps | 4 |
15 | xFrame-Work-SubEngine | 3 |
16 | Unity-ARFoundation-echo3D-demo-Portal | 2 |
17 | unity-csharp-basics-2 | 2 |
18 | unity-csharp-basics-3 | 2 |
19 | reactive-menu-system | 2 |
20 | Hexagonal-Grid-Generator | 0 |
21 | Unity-ARFoundation-echo3D-demo-Board-Game | 0 |
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