ShaderLab Unity3d

Open-source ShaderLab projects categorized as Unity3d

Top 23 ShaderLab Unity3d Projects

  • sprite-glow

    Sprite glow effect for Unity via HDR outline and bloom post-processing

  • TestbedHDRP

    Testbed project for Unity HDRP (High Definition Render Pipeline)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
  • UnityURPUnlitScreenSpaceDecalShader

    Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

  • Post-Processing-Scan

    A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

  • Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02

    This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.

  • HSV-Color-Picker-Unity

    HSV color picker for Unity UI

  • Anime-Speed-Lines

    Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

  • Post-Processing-Wireframe-Outlines

    A simple post-processing outline effect that uses depth-based edge detection.

  • Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02

    This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • Materialize

    Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)

  • DepthMask-Unity-Shader

    Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.

  • Project mention: Is it possible to create a transparent material with a culling mask like in the camera? | /r/Unity2D | 2023-04-30
  • Language-Translation-with-Fragment-Shaders

    EN to JP and JP to EN with transformer models

  • UnitySmoothPixelFiltering

    A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

  • Project mention: Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ? | /r/Unity3D | 2023-05-23

    Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering

  • FirstPersonController

    a tutorial for first person controller on unity

  • Unity-Dynamic-Lightmaps

    This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.

  • persistent-data

    Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

  • juicy-springs

    Transform your simple, bland transitions and movement into juicy springy movement!

  • baked-animation-meshes

    Learn how to bake animations as a series of "snapshots" of meshes.

  • urp-fading-standard-shaders

    Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

  • raycasting-explained

    In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

  • ai-series-part-42

    Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

  • line-renderer-collider

    Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

  • 3d-model-ui-preview

    Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

  • unity-iap-2023

    Learn how to set up Unity IAP for both Google Play and the Apple App Store

  • reactive-menu-system

    Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

    SaaSHub logo
NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

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