InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now. Learn more →
Top 23 ShaderLab Unity3d Projects
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Stream
Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
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ArcadeVehiclePhysics
A framework for creating an arcade inspired physics system for vehicles in Unity
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Materialize
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)
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DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
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Unity-Dynamic-Lightmaps
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
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raycasting-explained
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ShaderLab Unity3d discussion
ShaderLab Unity3d related posts
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How do i use urp shader in vroid?
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
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Is it possible to create a transparent material with a culling mask like in the camera?
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I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai
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Space Ball - My First Game!
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Getting points along the surface of terrain / sound wave over terrain
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A note from our sponsor - InfluxDB
www.influxdata.com | 11 Jul 2025
Index
What are some of the best open-source Unity3d projects in ShaderLab? This list will help you:
# | Project | Stars |
---|---|---|
1 | sprite-glow | 2,321 |
2 | UnityURPUnlitScreenSpaceDecalShader | 1,297 |
3 | TestbedHDRP | 1,230 |
4 | Post-Processing-Scan | 883 |
5 | HSV-Color-Picker-Unity | 661 |
6 | unity-wireframe | 622 |
7 | Anime-Speed-Lines | 293 |
8 | Post-Processing-Wireframe-Outlines | 259 |
9 | ArcadeVehiclePhysics | 192 |
10 | Materialize | 185 |
11 | DepthMask-Unity-Shader | 144 |
12 | RTSCameraController-Cinemachine | 129 |
13 | Language-Translation-with-Fragment-Shaders | 95 |
14 | UnitySmoothPixelFiltering | 91 |
15 | FirstPersonController | 58 |
16 | Unity-Dynamic-Lightmaps | 44 |
17 | juicy-springs | 35 |
18 | baked-animation-meshes | 34 |
19 | persistent-data | 31 |
20 | urp-fading-standard-shaders | 25 |
21 | raycasting-explained | 25 |
22 | ai-series-part-42 | 19 |
23 | unity-iap-2023 | 19 |