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Top 23 ShaderLab Unity3d Projects
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Materialize
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)
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DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
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Unity-Dynamic-Lightmaps
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
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raycasting-explained
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
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line-renderer-collider
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
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3d-model-ui-preview
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
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Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
Project mention: Is it possible to create a transparent material with a culling mask like in the camera? | /r/Unity2D | 2023-04-30
Project mention: Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ? | /r/Unity3D | 2023-05-23Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
ShaderLab Unity3d related posts
- How do i use urp shader in vroid?
- I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
- Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
- Is it possible to create a transparent material with a culling mask like in the camera?
- I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai
- Space Ball - My First Game!
- Getting points along the surface of terrain / sound wave over terrain
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Index
What are some of the best open-source Unity3d projects in ShaderLab? This list will help you:
Project | Stars | |
---|---|---|
1 | sprite-glow | 2,169 |
2 | TestbedHDRP | 1,194 |
3 | UnityURPUnlitScreenSpaceDecalShader | 1,164 |
4 | Post-Processing-Scan | 717 |
5 | HSV-Color-Picker-Unity | 609 |
6 | Anime-Speed-Lines | 229 |
7 | Post-Processing-Wireframe-Outlines | 193 |
8 | Materialize | 164 |
9 | DepthMask-Unity-Shader | 137 |
10 | Language-Translation-with-Fragment-Shaders | 89 |
11 | UnitySmoothPixelFiltering | 73 |
12 | FirstPersonController | 56 |
13 | Unity-Dynamic-Lightmaps | 38 |
14 | persistent-data | 25 |
15 | juicy-springs | 24 |
16 | baked-animation-meshes | 27 |
17 | urp-fading-standard-shaders | 19 |
18 | raycasting-explained | 19 |
19 | ai-series-part-42 | 16 |
20 | line-renderer-collider | 16 |
21 | 3d-model-ui-preview | 14 |
22 | unity-iap-2023 | 12 |
23 | reactive-menu-system | 11 |
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