Top 50 Trending ShaderLab Projects
-
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
-
-
-
-
-
-
-
-
Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
-
UI-Blur-LWRP-2020
UI background blur shader for Unity 2020 URP/LWRP/2D Renderer (usable for all Render Modes)
-
-
-
UnityAspectRatioController
Unity script to enforce window aspect ratio for standalone Windows 32/64bit builds.
-
unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
-
-
Unity-ControlNet-Rig
A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.
-
-
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
-
UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
-
-
-
-
OpenYandere
An open-source community rewrite of the game "Yandere Simulator" in C#. 2020 july 4th update (This isn't the leak guys soz.) but you may join discord https://discord.gg/e8RNBBw (by Evilpersonwithnosoul)
-
-
ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
-
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
-
-
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
-
UnityOutlineShader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
-
-
Materialize
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications. (by finepointcgi)
-
-
-
-
-
-
DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
-
-
-
ArcadeVehiclePhysics
A framework for creating an arcade inspired physics system for vehicles in Unity
-
-
UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
-
-
-
-
SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
-
-
Index
What are some of the trending open-source ShaderLab projects? This list will help you: