InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now. Learn more →
Top 23 ShaderLab Game development Projects
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
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ArcadeVehiclePhysics
A framework for creating an arcade inspired physics system for vehicles in Unity
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Materialize
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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persistent-data
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
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raycasting-explained
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
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mobile-touch-inputs
In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System.
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
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3d-model-ui-preview
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
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line-renderer-collider
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
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projectile-trajectory
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
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flamethrower
In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy (by llamacademy)
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ai-series-part-41
In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
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ai-series-part-38
Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
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read-texture-data
Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ShaderLab Game development discussion
ShaderLab Game development related posts
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
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Using an off mesh link for a Zombie to break down a door
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I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai
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Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments
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Improve the performance of your game by baking animations, completely removing the SkinnedMeshRenderer from your scene, boosting FPS! Full Tutorial in Comments!
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A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 7 where I teach about Composition (you've probably been using it this whole time!)! Learn C# in a Unity-context! F
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A note from our sponsor - InfluxDB
www.influxdata.com | 20 May 2025
Index
What are some of the best open-source Game development projects in ShaderLab? This list will help you:
# | Project | Stars |
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1 | unity-wireframe | 618 |
2 | MatrixVFX | 500 |
3 | Anime-Speed-Lines | 287 |
4 | Post-Processing-Wireframe-Outlines | 256 |
5 | ArcadeVehiclePhysics | 185 |
6 | Materialize | 185 |
7 | UnitySmoothPixelFiltering | 91 |
8 | juicy-springs | 35 |
9 | baked-animation-meshes | 34 |
10 | persistent-data | 31 |
11 | urp-fading-standard-shaders | 25 |
12 | raycasting-explained | 25 |
13 | mobile-touch-inputs | 19 |
14 | unity-iap-2023 | 19 |
15 | ai-series-part-42 | 18 |
16 | 3d-model-ui-preview | 16 |
17 | async-scene-transitions | 16 |
18 | line-renderer-collider | 16 |
19 | projectile-trajectory | 15 |
20 | flamethrower | 13 |
21 | ai-series-part-41 | 12 |
22 | ai-series-part-38 | 11 |
23 | read-texture-data | 8 |