ShaderLab Game development

Open-source ShaderLab projects categorized as Game development

Top 23 ShaderLab Game development Projects

  • MatrixVFX

    A realtime Matrix VFX Shader in Unity 3D

  • Anime-Speed-Lines

    Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • Post-Processing-Wireframe-Outlines

    A simple post-processing outline effect that uses depth-based edge detection.

    Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02

    This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.

  • Materialize

    Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)

  • UnitySmoothPixelFiltering

    A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

    Project mention: Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ? | /r/Unity3D | 2023-05-23

    Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering

  • persistent-data

    Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

  • juicy-springs

    Transform your simple, bland transitions and movement into juicy springy movement!

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • raycasting-explained

    In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

  • baked-animation-meshes

    Learn how to bake animations as a series of "snapshots" of meshes.

  • urp-fading-standard-shaders

    Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

  • line-renderer-collider

    Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

  • ai-series-part-42

    Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

  • 3d-model-ui-preview

    Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

  • projectile-trajectory

    Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!

  • unity-iap-2023

    Learn how to set up Unity IAP for both Google Play and the Apple App Store

  • async-scene-transitions

    Learn how to implement a framework to manage animations between scenes.

  • ai-series-part-38

    Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

  • mobile-touch-inputs

    In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System.

  • flamethrower

    In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy (by llamacademy)

  • ai-series-part-41

    In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

  • read-texture-data

    Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute

  • ai-series-part-40

    Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

  • unity-csharp-basics-5

    Learn about delegates in a Unity-focused tutorial!

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-06-02.

ShaderLab Game development related posts

Index

SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com