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Top 23 ShaderLab Unity Projects
A sprite glow effect for Unity game engine
Testbed project for Unity HDRP (High Definition Render Pipeline)
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
🐈 Fur shader for Unity.Project mention: Just released a new avatar. It's a fluffy shark. | reddit.com/r/VRchat | 2022-08-27
it's a heavily modified version of this: https://github.com/Sorumi/UnityFurShader
HSV color picker for Unity UI
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).Project mention: Getting points along the surface of terrain / sound wave over terrain | reddit.com/r/Unity3D | 2022-10-07
A realtime Matrix VFX Shader in Unity 3D
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
A introduction into creating shaders for UnityProject mention: What is the best way to get started with shader and graphics programming? | reddit.com/r/gamedev | 2022-06-16
Just look up some tutorials and hit the ground running. I'll plug my introductory Unity shader tutorial, and once you've gotten the basics of writing shader code, you can check out a series such as Makin' Stuff Look Good in Unity. Once you've got that down, I think the best direction is to try to replicate effects/shaders that you see in other games. For example, how does Wind Waker achieve it's cel shaded look? Can you write some shader code to achieve that look in Unity? As you build up a library of shaders and effects, that's effectively your portfolio.
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
🌔 Toon shader for Unity's Universal Render Pipeline.Project mention: Ragdoll fish. Like shooting fish in a barrel | reddit.com/r/Unity3D | 2022-08-28
I didn't do any shader work on this project but I think the artist I worked with based it on this shader https://github.com/Delt06/urp-toon-shader
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Wind shader for low poly assets in Unity.Project mention: How to best make tree blowing animations for low poly trees like this? Going to implement into a game in unity | reddit.com/r/low_poly | 2022-11-28
low poly shader wind
A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.Project mention: Any way to apply chroma key to video player? | reddit.com/r/Unity2D | 2022-10-16
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)Project mention: I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai | reddit.com/r/StableDiffusion | 2023-01-30
fwiw the original materialize is years old, and while it does work, it might be worth checking out the more recently maintained version here https://github.com/maikramer/Materialize
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.Project mention: How to Make Mask For Opaques | reddit.com/r/Unity3D | 2022-10-05
I tried using a depth mask from a shader i found, https://github.com/doomlaser/DepthMask-Unity-Shader But it only works on transparent materials. I thought i could improvise by making the ground transparent, but this causes some weird issues of objects displaying in front of the ground when they're not(even objects on the same material)
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides Asset GUID, Scene Path, Build Index, and Scene Name.Project mention: Eflatun.SceneReference: Strongly Typed Scene References for Runtime and Editor | reddit.com/r/Unity3D | 2022-08-13
Check it out on Github: https://github.com/starikcetin/Eflatun.SceneReference
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.Project mention: Unity - Switching Lightmaps At Runtime | reddit.com/r/Unity3D | 2022-06-22
you can find the GitHub repo [here](https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps)
Transform your simple, bland transitions and movement into juicy springy movement!Project mention: Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments! | reddit.com/r/gamedev | 2022-08-07
Full Tutorial on YouTube
A unity shader fixing pixel art jitter on 3D objects
Learn how to implement a framework to manage animations between scenes.Project mention: Play Again Button - Learn how to reset a level to allow your players to get back into the action as fast as possible! Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2023-01-17
We'll be reusing the Scene Transition Animation framework covered a few weeks ago to have it transition smoothing between "end game" and "beginning of level", but you can also do it directly with the SceneManager (that's also included 😉)
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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ShaderLab Unity related posts
I've been working on a library for Stable Diffusion seamless textures to use in games. I made some updates to the site like 3D texture preview, faster searching, and login support :) Check it out at https://pixela.ai
1 project | reddit.com/r/StableDiffusion | 30 Jan 2023
How to best make tree blowing animations for low poly trees like this? Going to implement into a game in unity
1 project | reddit.com/r/low_poly | 28 Nov 2022
What causes nav agents to jitter like this?
1 project | reddit.com/r/UnityHelp | 9 Nov 2022
Getting points along the surface of terrain / sound wave over terrain
1 project | reddit.com/r/Unity3D | 7 Oct 2022
A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 7 where I teach about Composition (you've probably been using it this whole time!)! Learn C# in a Unity-context! F
1 project | reddit.com/r/unity_tutorials | 6 Sep 2022
Just released a new avatar. It's a fluffy shark.
1 project | reddit.com/r/VRchat | 27 Aug 2022
Monte Carlo Tree Search AI in a simple board game
1 project | reddit.com/r/Unity3D | 8 Aug 2022
A note from our sponsor - InfluxDB
www.influxdata.com | 4 Feb 2023
What are some of the best open-source Unity projects in ShaderLab? This list will help you: