ShaderLab Unity

Open-source ShaderLab projects categorized as Unity

Top 23 ShaderLab Unity Projects

  • UnityURPToonLitShaderExample

    A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

  • sprite-glow

    Sprite glow effect for Unity via HDR outline and bloom post-processing

  • InfluxDB

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  • TestbedHDRP

    Testbed project for Unity HDRP (High Definition Render Pipeline)

  • UnityURPUnlitScreenSpaceDecalShader

    Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

  • UnityFurShader

    🐈 Fur shader for Unity.

  • Post-Processing-Scan

    A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

  • Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02

    This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.

  • HSV-Color-Picker-Unity

    HSV color picker for Unity UI

  • SaaSHub

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  • MatrixVFX

    A realtime Matrix VFX Shader in Unity 3D

  • Unity-Shader-Basics-Tutorial

    A introduction into creating shaders for Unity

  • urp-toon-shader

    🌔 Toon shader for Unity's Universal Render Pipeline.

  • SpriteSheetRenderer

    Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

  • Anime-Speed-Lines

    Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

  • UnityChromakey

    A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.

  • Post-Processing-Wireframe-Outlines

    A simple post-processing outline effect that uses depth-based edge detection.

  • Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02

    This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.

  • polygon-wind

    Unity shader to emulate wind on low poly assets.

  • Materialize

    Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version. (by maikramer)

  • unity-sdf-generator

    A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

  • DepthMask-Unity-Shader

    Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.

  • Unity-Theme

    Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.

  • Unity-RTS-Selection

    Unity RTS-style unit selection

  • UnitySmoothPixelFiltering

    A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

  • Project mention: Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ? | /r/Unity3D | 2023-05-23

    Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering

  • unity-stylized-sand

    A stylized sand shader (and material presets) for Unity.

  • Unity-Dynamic-Lightmaps

    This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you can enable, disable or instantiate it at runtime and switch between the previously baked lightmaps "atmospheres" for these environments when needed.

  • SaaSHub

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

ShaderLab Unity related posts

  • How do i use urp shader in vroid?

    4 projects | /r/VRoid | 5 Jul 2023
  • I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️

    2 projects | /r/Unity3D | 2 Jun 2023
  • Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?

    1 project | /r/Unity3D | 23 May 2023
  • ECS package for handling a messages or events

    2 projects | /r/Unity3D | 18 May 2023
  • Procedural Radar Chart Shader

    1 project | /r/unity | 11 May 2023
  • Is it possible to create a transparent material with a culling mask like in the camera?

    1 project | /r/Unity2D | 30 Apr 2023
  • How to remove the background or change to transparent of a live WebRTC camera feed

    1 project | /r/Unity3D | 10 Mar 2023
  • A note from our sponsor - InfluxDB
    www.influxdata.com | 7 May 2024
    Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →

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