SpriteSheetRenderer

Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer (by fabriziospadaro)

SpriteSheetRenderer Alternatives

Similar projects and alternatives to SpriteSheetRenderer based on common topics and language

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better SpriteSheetRenderer alternative or higher similarity.

SpriteSheetRenderer reviews and mentions

Posts with mentions or reviews of SpriteSheetRenderer. We have used some of these posts to build our list of alternatives and similar projects.
  • Unity DOTS based voxel fire
    1 project | /r/VoxelGameDev | 9 Jun 2021
    While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer

Stats

Basic SpriteSheetRenderer repo stats
1
371
0.0
over 1 year ago

fabriziospadaro/SpriteSheetRenderer is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

The primary programming language of SpriteSheetRenderer is ShaderLab.

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