SpriteSheetRenderer Alternatives
Similar projects and alternatives to SpriteSheetRenderer based on common topics and language
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ecs-messages
Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Latios-Framework
A Unity DOTS framework for my personal projects
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
SpriteSheetRenderer reviews and mentions
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Unity DOTS based voxel fire
While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer
Stats
fabriziospadaro/SpriteSheetRenderer is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of SpriteSheetRenderer is ShaderLab.