hdrp-decal-projector
juicy-springs
hdrp-decal-projector | juicy-springs | |
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1 | 2 | |
2 | 28 | |
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2.6 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
Mathematica | ShaderLab | |
MIT License | MIT License |
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hdrp-decal-projector
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I've always used planar quads for decals, but with the Unity 2021 release with URP 12, both URP and HDRP now support Decal Projectors that wrap to the target geometry which results in much nicer looking decals!
As ALWAYS! The full projects are available on GitHub: URP | HDRP
juicy-springs
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments!
Full Tutorial on YouTube
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Tutorial in Comments!
Something a lot of young indies skip over is the "juice factor" of their game. Simple, bland transitions and movement leaves the game feeling boring. This week you can not only learn about Springs and how to use them, but also get a framework to use them in your game today!
What are some alternatives?
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!
shadows
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.