persistent-data
urp-scrolling-texture
persistent-data | urp-scrolling-texture | |
---|---|---|
2 | 1 | |
25 | 6 | |
- | - | |
0.0 | 10.0 | |
almost 2 years ago | about 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
persistent-data
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
urp-scrolling-texture
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ShaderGraph Basics - Scrolling UV Texture
👨💻 As always, the full project code is available on GitHub!
What are some alternatives?
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
Click-Decal-Shader - A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
vertex-displacement-basics - Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
MatrixVFX - A realtime Matrix VFX Shader in Unity 3D