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Top 13 ShaderLab Shader Projects
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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I didn't do any shader work on this project but I think the artist I worked with based it on this shader https://github.com/Delt06/urp-toon-shader
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UnityChromakey
A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.
Project mention: How to remove the background or change to transparent of a live WebRTC camera feed | /r/Unity3D | 2023-03-10I have tried using the chroma key shader provided on : link:ChromaKey. This requires me to use a video Player component, and since I am using live camera feed, I cannot pass it into Video Player.
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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UnitySmoothPixelFiltering
A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Project mention: Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ? | /r/Unity3D | 2023-05-23Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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👨💻 As always, the full project code is available on GitHub!
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Project mention: Make Some Waves in ShaderGraph - Linear and Radial Wave Vertex Displacement | /r/unity_tutorials | 2023-05-02
👨💻 As always, the full project code is available on GitHub!
ShaderLab Shader related posts
- I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
- Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
- Foliage shader using alpha cutout offset hack for light transmission (not animated)
- After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
- I released my first Grass Shader on the Unity asset store!
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A note from our sponsor - InfluxDB
www.influxdata.com | 10 Jun 2023
Index
What are some of the best open-source Shader projects in ShaderLab? This list will help you:
Project | Stars | |
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1 | SpriteGlow | 1,960 |
2 | TestbedHDRP | 1,158 |
3 | UnityURPUnlitScreenSpaceDecalShader | 1,058 |
4 | Post-Processing-Scan | 572 |
5 | MatrixVFX | 426 |
6 | urp-toon-shader | 300 |
7 | UnityChromakey | 149 |
8 | Post-Processing-Wireframe-Outlines | 97 |
9 | UnitySmoothPixelFiltering | 63 |
10 | 3DUnitySmoothPixelFilter | 14 |
11 | foliage-shader | 11 |
12 | urp-scrolling-texture | 4 |
13 | intermediate-vertex-displacement | 2 |