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Top 7 ShaderLab Vfx Projects
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Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
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Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
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DepthMask-Unity-Shader
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
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bullet-impacts
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
Project mention: I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️ | /r/Unity3D | 2023-06-02This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
Project mention: Is it possible to create a transparent material with a culling mask like in the camera? | /r/Unity2D | 2023-04-30
ShaderLab Vfx related posts
- I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
- Is it possible to create a transparent material with a culling mask like in the camera?
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
- Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
- How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments
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A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Index
What are some of the best open-source Vfx projects in ShaderLab? This list will help you:
Project | Stars | |
---|---|---|
1 | sprite-glow | 2,169 |
2 | Post-Processing-Scan | 717 |
3 | MatrixVFX | 466 |
4 | Anime-Speed-Lines | 229 |
5 | Post-Processing-Wireframe-Outlines | 193 |
6 | DepthMask-Unity-Shader | 137 |
7 | bullet-impacts | 16 |
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