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he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer
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also for the 57th time, keijiro makes cool free assets: https://github.com/keijiro/SdfVfxSamples
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Scout APM
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StandardController_VFX
This project includes VFX from Keijiro's repositories, The Heretic showcase project and the third person controller from unity's standard assets.
BUT I pushed the project with all the VFX already working shown in the video here: https://github.com/9/StandardController_VFX the scene is in the top folder. if you want to try this out while i work on the video tutorial. tagging /u/KingBlingRules too
Related posts
- I released my first Grass Shader on the Unity asset store!
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
- Any way to get this anamorphic Lens Flate effect to work in URP(or HDRP)?
- Did Keijiro's Kino stop working in 2021?
- How to add streaks on light sources (vertical lens flares) in HDRP project like in Alien: Isolation