Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller

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  • TestbedHDRP

    Testbed project for Unity HDRP (High Definition Render Pipeline)

  • he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer

  • SdfVfxSamples

    Unity VFX Graph samples with SDF (signed distance field)

  • also for the 57th time, keijiro makes cool free assets: https://github.com/keijiro/SdfVfxSamples

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • StandardController_VFX

    This project includes VFX from Keijiro's repositories, The Heretic showcase project and the third person controller from unity's standard assets.

  • BUT I pushed the project with all the VFX already working shown in the video here: https://github.com/9/StandardController_VFX the scene is in the top folder. if you want to try this out while i work on the video tutorial. tagging /u/KingBlingRules too

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