Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller

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  • TestbedHDRP

    Testbed project for Unity HDRP (High Definition Render Pipeline)

    he's using some pretty dense code here that's i've had trouble understanding for a long time: https://github.com/keijiro/TestbedHDRP/tree/master/Assets/CustomShader/Voxelizer

  • SdfVfxSamples

    Unity VFX Graph samples with SDF (signed distance field)

    also for the 57th time, keijiro makes cool free assets: https://github.com/keijiro/SdfVfxSamples

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • StandardController_VFX

    This project includes VFX from Keijiro's repositories, The Heretic showcase project and the third person controller from unity's standard assets.

    BUT I pushed the project with all the VFX already working shown in the video here: https://github.com/9/StandardController_VFX the scene is in the top folder. if you want to try this out while i work on the video tutorial. tagging /u/KingBlingRules too

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