After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.

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  • UnityURPUnlitScreenSpaceDecalShader

    Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

  • I have to use Screen Space Decals from NiloCat (link).

  • driven-decals

    A mesh-based PBR decal system for Unity's universal render pipeline.

  • Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)

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