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Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
I have to use Screen Space Decals from NiloCat (link).
A mesh-based PBR decal system for Unity's universal render pipeline.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
1 project | reddit.com/r/Unity3D | 23 May 2023
I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
8 projects | reddit.com/r/gamedev | 25 Mar 2023
I have many monitors in my game, but they look boring to me. Anyone know of any tricks/shaders to make them stand out more, and look more sci-fi? Using Unity.
2 projects | reddit.com/r/gamedev | 19 Jan 2023
Call a Method via Button in the Inspector
2 projects | reddit.com/r/Unity3D | 7 Dec 2022
Is there custom editors or editor tools you can't do without?
2 projects | reddit.com/r/Unity3D | 4 Dec 2022