persistent-data
bullet-impacts
persistent-data | bullet-impacts | |
---|---|---|
2 | 1 | |
25 | 16 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
persistent-data
-
Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
-
Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
bullet-impacts
-
How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!
ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store