bullet-impacts VS juicy-springs

Compare bullet-impacts vs juicy-springs and see what are their differences.

bullet-impacts

In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with. (by llamacademy)

juicy-springs

Transform your simple, bland transitions and movement into juicy springy movement! (by llamacademy)
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bullet-impacts juicy-springs
1 2
16 28
- -
0.0 0.0
over 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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bullet-impacts

Posts with mentions or reviews of bullet-impacts. We have used some of these posts to build our list of alternatives and similar projects.

juicy-springs

Posts with mentions or reviews of juicy-springs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing bullet-impacts and juicy-springs you can also consider the following projects:

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

shadows

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.