bullet-impacts
ai-series-part-9
Our great sponsors
bullet-impacts | ai-series-part-9 | |
---|---|---|
1 | 1 | |
16 | 3 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bullet-impacts
-
How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-9
-
Configure Enemy Attacks with ScriptableObjects to Reduce Prefab Count and Increase Enemy Diversity | AI Series Part 9 | Full Tutorial in Comments
Hey all! Happy #TutorialTuesday! This week we're revisiting ScriptableObjects. Now that we have more variety on how our enemies can attack, we'll be creating an Attack Configuration ScriptableObject that will configure what was implemented last week with the homing projectiles. This moves more to a data-oriented design which is easier to maintain over the prefab-oriented design. As always, full project code is available on GitHub!
What are some alternatives?
ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!