bullet-impacts VS ai-series-part-9

Compare bullet-impacts vs ai-series-part-9 and see what are their differences.

bullet-impacts

In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with. (by llamacademy)

ai-series-part-9

Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design. (by llamacademy)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
bullet-impacts ai-series-part-9
1 1
16 3
- -
0.0 0.0
over 2 years ago about 3 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bullet-impacts

Posts with mentions or reviews of bullet-impacts. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-9

Posts with mentions or reviews of ai-series-part-9. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing bullet-impacts and ai-series-part-9 you can also consider the following projects:

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

ai-series-part-11 - Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!