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Top 14 ShaderLab Navmesh Projects
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
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InfluxDB
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
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ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Project mention: Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37! | reddit.com/r/gamedev | 2022-03-11 -
ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
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ai-series-part-28
In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
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ai-series-part-43
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Project mention: Learn How You Can Detect OffMeshLink Traversal of a NavMeshAgent! Full Tutorial in Comments! | reddit.com/r/unity_tutorials | 2022-10-18As always, the full project for this video is available on GitHub!
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ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
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bullet-trails
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
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ai-series-part-8
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
Project mention: Created a satisfying new ability for my wobbly physics based action RPG | reddit.com/r/Unity3D | 2022-07-24As I said, its convoluted and there are easier ways, such as this tutorial I Just found: https://github.com/llamacademy/ai-series-part-8/blob/main/Assets/Scripts/HomingBullet.cs
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ai-series-part-10
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
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ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
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SaaSHub
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ShaderLab Navmesh related posts
- Pathfinding code help
- Created a satisfying new ability for my wobbly physics based action RPG
- Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
- Need your NavMeshAgents to "Hide" or "Take Cover" From Other Objects? Look No Further! AI Series Part 29 | Full Tutorial in Comments
- Yes! You CAN Have Moving Platforms Using the Unity Navigation System! (with some limitations) | AI Series Part 28 | Full Tutorial in Comments
- Creating a Flying NavMeshAgent! | AI Series Part 10 | Unity Tutorial
- Configure Enemy Attacks with ScriptableObjects to Reduce Prefab Count and Increase Enemy Diversity | AI Series Part 9 | Full Tutorial in Comments
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Index
What are some of the best open-source Navmesh projects in ShaderLab? This list will help you:
Project | Stars | |
---|---|---|
1 | ai-series-part-27 | 11 |
2 | ai-series-part-32 | 8 |
3 | ai-series-part-29 | 6 |
4 | ai-series-part-2 | 5 |
5 | ai-series-part-30 | 5 |
6 | ai-series-part-37 | 4 |
7 | ai-series-part-26 | 4 |
8 | ai-series-part-28 | 4 |
9 | ai-series-part-43 | 4 |
10 | ai-series-part-3 | 3 |
11 | bullet-trails | 3 |
12 | ai-series-part-8 | 3 |
13 | ai-series-part-10 | 3 |
14 | ai-series-part-9 | 2 |