ShaderLab Navmesh

Open-source ShaderLab projects categorized as Navmesh

Top 14 ShaderLab Navmesh Projects

  • ai-series-part-27

    In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

  • ai-series-part-32

    Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

    Project mention: What causes nav agents to jitter like this? | reddit.com/r/UnityHelp | 2022-11-09
  • InfluxDB

    Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.

  • ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

    Project mention: Pathfinding code help | reddit.com/r/Unity3D | 2022-07-30
  • ai-series-part-2

    Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

  • ai-series-part-30

    In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

  • ai-series-part-37

    In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

    Project mention: Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37! | reddit.com/r/gamedev | 2022-03-11
  • ai-series-part-26

    In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • ai-series-part-28

    In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

  • ai-series-part-43

    Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

    Project mention: Learn How You Can Detect OffMeshLink Traversal of a NavMeshAgent! Full Tutorial in Comments! | reddit.com/r/unity_tutorials | 2022-10-18

    As always, the full project for this video is available on GitHub!

  • ai-series-part-3

    Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

  • bullet-trails

    In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

  • ai-series-part-8

    Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

    Project mention: Created a satisfying new ability for my wobbly physics based action RPG | reddit.com/r/Unity3D | 2022-07-24

    As I said, its convoluted and there are easier ways, such as this tutorial I Just found: https://github.com/llamacademy/ai-series-part-8/blob/main/Assets/Scripts/HomingBullet.cs

  • ai-series-part-10

    Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

  • ai-series-part-9

    Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2022-11-09.

ShaderLab Navmesh related posts

Index

What are some of the best open-source Navmesh projects in ShaderLab? This list will help you:

Project Stars
1 ai-series-part-27 11
2 ai-series-part-32 8
3 ai-series-part-29 6
4 ai-series-part-2 5
5 ai-series-part-30 5
6 ai-series-part-37 4
7 ai-series-part-26 4
8 ai-series-part-28 4
9 ai-series-part-43 4
10 ai-series-part-3 3
11 bullet-trails 3
12 ai-series-part-8 3
13 ai-series-part-10 3
14 ai-series-part-9 2
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com