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Top 18 ShaderLab navmeshsurface Projects
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
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ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
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ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
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ai-series-part-36
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
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ai-series-part-12
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Project mention: Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37! | reddit.com/r/gamedev | 2022-03-11 -
ai-series-part-28
In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
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ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
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ai-series-part-8
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
Project mention: Created a satisfying new ability for my wobbly physics based action RPG | reddit.com/r/Unity3D | 2022-07-24As I said, its convoluted and there are easier ways, such as this tutorial I Just found: https://github.com/llamacademy/ai-series-part-8/blob/main/Assets/Scripts/HomingBullet.cs
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ai-series-part-10
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
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bullet-trails
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
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ai-series-part-25
In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
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ai-series-part-33
Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.
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ai-series-part-11
Project for the tutorial on how to implement basic finite state machines for your AI in Unity.
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ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
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ShaderLab navmeshsurface related posts
- Pathfinding code help
- Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
- Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
- Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
- Need your NavMeshAgents to "Hide" or "Take Cover" From Other Objects? Look No Further! AI Series Part 29 | Full Tutorial in Comments
- Yes! You CAN Have Moving Platforms Using the Unity Navigation System! (with some limitations) | AI Series Part 28 | Full Tutorial in Comments
- Make Your NavMeshAgents Surround Their Target Better With This Simple Surrounding Algorithm | Full Tutorial in Comments
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Index
What are some of the best open-source navmeshsurface projects in ShaderLab? This list will help you:
Project | Stars | |
---|---|---|
1 | ai-series-part-27 | 11 |
2 | ai-series-part-29 | 6 |
3 | ai-series-part-2 | 5 |
4 | ai-series-part-30 | 5 |
5 | ai-series-part-26 | 4 |
6 | ai-series-part-36 | 4 |
7 | ai-series-part-12 | 4 |
8 | ai-series-part-37 | 4 |
9 | ai-series-part-28 | 4 |
10 | ai-series-part-3 | 3 |
11 | ai-series-part-8 | 3 |
12 | ai-series-part-10 | 3 |
13 | bullet-trails | 3 |
14 | ai-series-part-13 | 3 |
15 | ai-series-part-25 | 2 |
16 | ai-series-part-33 | 2 |
17 | ai-series-part-11 | 2 |
18 | ai-series-part-9 | 2 |