- ai-series-part-8 VS ai-series-part-3
- ai-series-part-8 VS ai-series-part-29
- ai-series-part-8 VS ai-series-part-25
- ai-series-part-8 VS ai-series-part-28
- ai-series-part-8 VS ai-series-part-9
- ai-series-part-8 VS ai-series-part-30
- ai-series-part-8 VS ai-series-part-26
- ai-series-part-8 VS ai-series-part-11
- ai-series-part-8 VS ai-series-part-33
- ai-series-part-8 VS ai-series-part-13
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ai-series-part-8 discussion
ai-series-part-8 reviews and mentions
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Created a satisfying new ability for my wobbly physics based action RPG
As I said, its convoluted and there are easier ways, such as this tutorial I Just found: https://github.com/llamacademy/ai-series-part-8/blob/main/Assets/Scripts/HomingBullet.cs
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This week's tutorial adds homing bullets to the ranged AI, including random noise and a position curve. See full tutorial in comments
As always, full project code is available on GitHub
Stats
llamacademy/ai-series-part-8 is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ai-series-part-8 is ShaderLab.