- ai-series-part-2 VS unity-sdf-generator
- ai-series-part-2 VS ai-series-part-32
- ai-series-part-2 VS ai-series-part-3
- ai-series-part-2 VS ai-series-part-27
- ai-series-part-2 VS ai-series-part-37
- ai-series-part-2 VS ai-series-part-25
- ai-series-part-2 VS ai-series-part-9
- ai-series-part-2 VS ai-series-part-29
- ai-series-part-2 VS ai-series-part-26
- ai-series-part-2 VS ai-series-part-13
Ai-series-part-2 Alternatives
Similar projects and alternatives to ai-series-part-2
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unity-sdf-generator
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ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
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ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
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ai-series-part-25
In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.
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ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
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Stats
The primary programming language of ai-series-part-2 is ShaderLab.