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Top 23 ShaderLab AI Projects
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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ai-series-part-38
Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!
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ai-series-part-40
Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
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ai-series-part-2
Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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ai-series-part-12
Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.
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ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Some time ago I did a video outlining that process if that would help. It’s not specifically about a “door” but any obstruction you want can work the same way.
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ai-series-part-43
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Project mention: Learn How You Can Detect OffMeshLink Traversal of a NavMeshAgent! Full Tutorial in Comments! | /r/unity_tutorials | 2022-10-18As always, the full project for this video is available on GitHub!
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ai-series-part-10
Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
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Project mention: NavMeshAgents lag behind player when chasing? Make them calculate an intercept course based on the player's historical velocity for more aggressive chasing AI! | /r/unity_tutorials | 2023-02-21
👨💻 As always, the full project code is available on GitHub!
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ai-series-part-39
Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
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Project mention: In today’s video, I like to introduce you to Kinetix AI Unity SDK which provides powerful Unity AI tools to create animations from videos including automatic rig retargeting (full video in comments) | /r/Unity3D | 2023-06-26
🖥️ GitHub repo available here
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ai-series-part-36
In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.
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ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
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ai-series-part-28
In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
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bullet-trails
In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
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ai-series-part-8
Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take
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ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
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ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
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Mergify
Updating dependencies is time-consuming.. Solutions like Dependabot or Renovate update but don't merge dependencies. You need to do it manually while it could be fully automated! Add a Merge Queue to your workflow and stop caring about PR management & merging. Try Mergify for free.
ShaderLab AI related posts
- Using an off mesh link for a Zombie to break down a door
- What causes nav agents to jitter like this?
- Pathfinding code help
- Created a satisfying new ability for my wobbly physics based action RPG
- Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37!
- Why Does My NavMeshAgent's Velocity Spike?
- Characters avoiding each other on a grid
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A note from our sponsor - Mergify
blog.mergify.com | 27 Sep 2023
Index
What are some of the best open-source AI projects in ShaderLab? This list will help you:
Project | Stars | |
---|---|---|
1 | ai-series-part-27 | 14 |
2 | ai-series-part-32 | 13 |
3 | ai-series-part-42 | 13 |
4 | ai-series-part-29 | 10 |
5 | ai-series-part-38 | 10 |
6 | ai-series-part-40 | 7 |
7 | ai-series-part-2 | 6 |
8 | ai-series-part-12 | 6 |
9 | ai-series-part-30 | 6 |
10 | ai-series-part-37 | 5 |
11 | ai-series-part-43 | 5 |
12 | ai-series-part-10 | 5 |
13 | ai-series-part-44 | 4 |
14 | ai-series-part-39 | 4 |
15 | KinetixAIDemos | 4 |
16 | ai-series-part-36 | 4 |
17 | ai-series-part-26 | 4 |
18 | ai-series-part-28 | 4 |
19 | bullet-trails | 3 |
20 | ai-series-part-8 | 3 |
21 | ai-series-part-3 | 3 |
22 | ai-series-part-13 | 3 |
23 | ai-series-part-9 | 3 |