ShaderLab AI

Open-source ShaderLab projects categorized as AI

Top 23 ShaderLab AI Projects

  • ai-series-part-32

    Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

  • ai-series-part-42

    Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • ai-series-part-27

    In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

  • ai-series-part-38

    Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

  • ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

  • ai-series-part-40

    Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

  • ai-series-part-12

    Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • ai-series-part-2

    Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

  • ai-series-part-10

    Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

  • ai-series-part-30

    In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

  • ai-series-part-37

    In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

  • ai-series-part-43

    Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

  • ai-series-part-26

    In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

  • ai-series-part-44

    Learn how to make AI calculate an intercept path for a moving target.

  • ai-series-part-39

    Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out

  • KinetixAIDemos

    A sample Unity Project used to test Kinetix AI Features

    Project mention: In today’s video, I like to introduce you to Kinetix AI Unity SDK which provides powerful Unity AI tools to create animations from videos including automatic rig retargeting (full video in comments) | /r/Unity3D | 2023-06-26

    🖥️ GitHub repo available here

  • ai-series-part-36

    In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.

  • bullet-trails

    In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

  • ai-series-part-28

    In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

  • ai-series-part-3

    Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

  • ai-series-part-8

    Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

  • ai-series-part-13

    Project used in the AI Series Part 13 Unity Tutorial

  • ai-series-part-9

    Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-06-26.

ShaderLab AI related posts

Index

SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com