ShaderLab AI

Open-source ShaderLab projects categorized as AI | Edit details

Top 20 ShaderLab AI Projects

  • ai-series-part-38

    Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

    Project mention: Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range! | reddit.com/r/unity | 2022-04-12

    As always, the full project is available on GitHub!

  • ai-series-part-27

    In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

    Project mention: Make Your NavMeshAgents Surround Their Target Better With This Simple Surrounding Algorithm | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-09-07

    As always, full project code is available on GitHub!

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • ai-series-part-26

    In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

    Project mention: Learn How to Implement RTS-Style Drag Selection, Click to Select, SHIFT+Click to Add to/Remove From Selection, and Issue Movement to Multiple NavMeshAgents | AI Series Part 26 | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-08-31

    As always, full project code is available on GitHub!

  • ai-series-part-12

    Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

  • ai-series-part-28

    In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

    Project mention: Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments | reddit.com/r/unity | 2021-10-06

    This week in this viewer request special we'll be taking a look into how to have moving and rotating navmesh platforms with the Unity Navigation System. This is a continuation of AI Series Part 28 where we first did moving platforms. But, in this one we'll be adding in the rotation and taking another look at the limitations of our 2 approaches.

  • ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

    Project mention: Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39! | reddit.com/r/gamedev | 2022-05-05

    AI Checking Line of Sight (Part 29)

  • ai-series-part-30

    In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.

    Project mention: Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments | reddit.com/r/unity | 2021-10-06

    As always, full project code is available on GitHub!

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

  • ai-series-part-32

    Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

    Project mention: Why Does My NavMeshAgent's Velocity Spike? | reddit.com/r/Unity3D | 2021-12-07

    Suggested skimming: https://youtu.be/dHYcio6fRI4

  • ai-series-part-36

    In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.

    Project mention: Upgrade Your AI With the Ability to Open Doors! AI Series Part 36 | Full Tutorial & Full Project GitHub in Comments | reddit.com/r/unity_tutorials | 2022-01-11

    As always, the full project is available on GitHub!

  • ai-series-part-37

    In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

    Project mention: Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37! | reddit.com/r/gamedev | 2022-03-11
  • bullet-trails

    In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level

    Project mention: How to Implement Bullet Trails With TrailRenderer Configurable via ScriptableObjects | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-06-29

    As always, full project code is available on GitHub!

  • ai-series-part-13

    Project used in the AI Series Part 13 Unity Tutorial

  • ai-series-part-33

    Learn how to combine NavMeshObstacles and NavMeshAgents on the same GameObject for NavMeshAgents that can carve the NavMesh when stationary. Moving NavMeshAgents cannot carve the NavMesh.

    Project mention: Combine NavMeshAgent with NavMeshObstacle to Block Pathways When Agents Become Stationary | AI Series Part 33 | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-11-16

    As always, full project code is available on GitHub!

  • ai-series-part-25

    In this tutorial repository, I demonstrate how NavMeshModifiers and NavMeshModifierVolumes work with Cost Modifiers to control NavMeshAgent pathing. I also implement a simple script to slow down NavMeshAgents when they enter a more costly zone.

    Project mention: Make NavMeshAgents Generally Avoid Areas With NavMeshModifiers and NavMeshModifierVolumes! Plus - Slowing Agents in Costly Areas | AI Series Part 25 | Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2021-08-10

    As always, full project code is available on GitHub!

  • ai-series-part-10

    Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

  • ai-series-part-11

    Project for the tutorial on how to implement basic finite state machines for your AI in Unity.

  • ai-series-part-2

    Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

  • ai-series-part-9

    Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

  • ai-series-part-3

    Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

  • ai-series-part-8

    Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2022-05-05.

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