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- ai-series-part-9 VS ai-series-part-10
- ai-series-part-9 VS ai-series-part-11
- ai-series-part-9 VS ai-series-part-24
- ai-series-part-9 VS ai-series-part-3
- ai-series-part-9 VS ai-series-part-2
- ai-series-part-9 VS bullet-impacts
- ai-series-part-9 VS ai-series-part-8
- ai-series-part-9 VS ai-series-part-30
- ai-series-part-9 VS unity-csharp-basics-2
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Configure Enemy Attacks with ScriptableObjects to Reduce Prefab Count and Increase Enemy Diversity | AI Series Part 9 | Full Tutorial in Comments
Hey all! Happy #TutorialTuesday! This week we're revisiting ScriptableObjects. Now that we have more variety on how our enemies can attack, we'll be creating an Attack Configuration ScriptableObject that will configure what was implemented last week with the homing projectiles. This moves more to a data-oriented design which is easier to maintain over the prefab-oriented design. As always, full project code is available on GitHub!
Stats
llamacademy/ai-series-part-9 is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ai-series-part-9 is ShaderLab.