In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
As always, full project code is available on GitHub!
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.
Learn How to Implement RTS-Style Drag Selection, Click to Select, SHIFT+Click to Add to/Remove From Selection, and Issue Movement to Multiple NavMeshAgents | AI Series Part 26 | Full Tutorial in Comments
1 project | reddit.com/r/unity_tutorials | 31 Aug 2021
How to Implement Weighted Random Enemy Spawning with Spawn Configuration ScriptableObjects | AI Series Part 20 | Full Tutorial in Comments
1 project | reddit.com/r/unity_tutorials | 6 Jul 2021
Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
2 projects | reddit.com/r/gamedev | 5 May 2022
Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
3 projects | reddit.com/r/unity | 3 May 2022
Isometric - Best approach to learn and create a game
1 project | reddit.com/r/gamedev | 31 Jan 2022