- I've created a simple, open source, gravity simulation "game" using a compute shader. Check out the repo (link in comments). Feel free to clone and play around with it!
- See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
- Monte Carlo Tree Search AI in a simple board game
- Monte Carlo Tree Search algorithm in Unity 3d board game
- Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments!
- my first real vtuber. looking too get these textures translated as best I can. wondering if there is a way in unity to create similar materials (iridescent and hologram glow) any ideas?
- Converting SRP Shaders to URP
- Open-source tool to help optimize Unity WebGL exports
- Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Tutorial in Comments!
- Cellular automaton that tries to draw
- Simple procedural health bars. Shader/project link in the comments
- Pathfinding code help
- Recently I have released VRC Avatar Pen on Gumroad and now it has full Quest compatibility! Works exactly as on PCVR and is freee
- A lot of people copy/paste tutorial code without understanding what's going on, so to help with that, I started a Unity-focused C# Basics series aimed at absolute beginners. Here's part 6 where I teach about Inheritance (you've been using it this whole time!) and Interfaces!
- Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!
- Created a satisfying new ability for my wobbly physics based action RPG
- I'm a little scared by Nintendo
- How to learn to write shaders?
- This week is the 40th installment of the AI Series where you can learn how the Jobs System may be able to significantly improve the performance of things like Line of Sight checks, or similar operations where you have many instances of a Prefab with MonoBehaviours checking stuff in Update()!
- I am building my first PC at this very moment because i wanted rain world mods and earlier access to downpour. Could someone put together a list of the best region mods (that are all compatible) and some other good mods worth trying?
- Made a vine tool that can generate vines that grow and shrink
- Need to show the path of a projectile? Not paying attention in Physics catching up to you? No problem! Learn how to draw the trajectory of a projectile would take using a LineRenderer and one of those pesky physics formulas you said you'd never use again!
- Super proud and excited to release my debut single, with a music video written entirely in C# using Unity! Long live .NET!
- Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
- Toon water shader waves
- Old Shader
- Why people talk about DLSS being an advantage for NVIDIA cards if FSR exists?
- If you're using the Unity Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line
- Unity - Switching Lightmaps At Runtime
- If you're using the Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line renderer!
- transparent GameObject
- I held a presentation at my company about my burning obsession of procedural noise functions, which I wanted to share with you. I feel like not enough people (especially smaller hobbyists <3) know about how it works and what it can be used for. Take a look into the comments if interested!
- New Version!
- SPH Water Simulation With Unity
- SPH Water Simulation With Unity
- Dialogue system keeps crashing my game. Please help :(
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
- How to set-up collisions on an animated character that converts to ragdoll
- Made a little gun people can pick up and shoot at will.
- A lot of people working with Unity are afraid to get into coding, so I made a tutorial series for absolute beginners to learn how to write C#. This is part 5 where I cover delegates and compare them with UnityEvents you may be familiar with on things like Button onClick.
- OnTriggerEnter seems to have broken sometime after we added animations.
- Having A Resolution-Related Problem. Any Solutions?
- Is it possible to trigger shader twice?
- Client and host not synced Photon multiplayer
- No shadow on this shader ?
- How to make an inverting UI?
- is there any way to make an avatar's colors pulse with music / sound playing in a world?
- Render objects on a different render texture
- Regarding save states…
- Quick preview of my pixel art shader