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UnityOutlineShader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
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InfluxDB
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I haven’t tried this myself, but it might be worth checking. https://github.com/malyawka/URP-ScreenSpaceCavity
To my knowledge you can't achieve this through a shader graph. In unity you'll need either custom postprocessing or fullscreen custom pass. Look into sobel edge detection and lerp color to white based on edges. Can't really send you relevant tutorials as these things differ in urp and hdrp and a lot of times version from version but from brief googling this might help you https://roystan.net/articles/outline-shader/