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ai-series-part-39
Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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raycast-bouncing-bullets
Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
As always, the full project for this video is available on GitHub!
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
Related posts
- Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
- Make Your NavMeshAgents Surround Their Target Better With This Simple Surrounding Algorithm | Full Tutorial in Comments
- Learn How to Implement RTS-Style Drag Selection, Click to Select, SHIFT+Click to Add to/Remove From Selection, and Issue Movement to Multiple NavMeshAgents | AI Series Part 26 | Full Tutorial in Comments
- How to Implement Enemy Skills/Abilities with ScriptableObjects Part 2: Fire Breath | AI Series Part 22 | Unity Tutorial
- How to Implement Enemy Skills/Abilities with ScriptableObjects Part 2: Fire Breath | AI Series Part 22 | Full Tutorial in Comments