Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!

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  • ai-series-part-39

    Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out

  • As always, the full project for this video is available on GitHub!

  • ai-series-part-29

    Learn how to make NavMeshAgents find valid cover spots from another target object.

  • This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting

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  • raycast-bouncing-bullets

    Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

  • This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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