Ai-series-part-28 Alternatives
Similar projects and alternatives to ai-series-part-28 based on common topics and language
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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ai-series-part-9
Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
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ai-series-part-3
Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents
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ai-series-part-28 discussion
ai-series-part-28 reviews and mentions
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Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
This week in this viewer request special we'll be taking a look into how to have moving and rotating navmesh platforms with the Unity Navigation System. This is a continuation of AI Series Part 28 where we first did moving platforms. But, in this one we'll be adding in the rotation and taking another look at the limitations of our 2 approaches.
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Yes! You CAN Have Moving Platforms Using the Unity Navigation System! (with some limitations) | AI Series Part 28 | Full Tutorial in Comments
As always, full project code is available on GitHub!
Stats
llamacademy/ai-series-part-28 is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ai-series-part-28 is ShaderLab.