In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
As always, full project code is available on GitHub!
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.
Make your NavMeshAgents Move Along Bezier Curved Paths | AI Series Part 35 | Full Tutorial in Comments
1 project | reddit.com/r/Unity3D | 5 Jan 2022
NavMeshAgent Movement with a Keyboard instead of Click-To-Move - Incrementally Move Agents with No Destination, Still Limiting Them to the NavMesh | Full Unity Tutorial in Post
1 project | reddit.com/r/gamedev | 23 Dec 2021
Show Path to a Target With Third or First Person Controller Using a NavMesh To Calculate the Path and LineRenderer to Show the Path | AI Series Part 31
1 project | reddit.com/r/unity_tutorials | 12 Oct 2021
Yes You CAN Have Moving AND Rotating NavMesh Platforms Using the Unity Navigation System! AI Series Part 30 | Full Tutorial in Comments
2 projects | reddit.com/r/unity | 6 Oct 2021
Need your NavMeshAgents to "Hide" or "Take Cover" From Other Objects? Look No Further! AI Series Part 29 | Full Tutorial in Comments
1 project | reddit.com/r/unity_tutorials | 21 Sep 2021