bullet-impacts
ai-series-part-3
Our great sponsors
bullet-impacts | ai-series-part-3 | |
---|---|---|
1 | 1 | |
16 | 3 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | about 3 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bullet-impacts
-
How to Make Bullet Impact Effects Based on the Material of the Object Hit | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-3
-
Adding Animations to NavMeshAgents | AI Series Part 3 | Full Tutorial in comments!
As always, all code from this tutorial is available on GitHub: https://github.com/llamacademy/ai-series-part-3 This project is the **END STATE** of this tutorial. You can follow along by opening the PREVIOUS project (https://github.com/llamacademy/ai-series-part-2)
What are some alternatives?
ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take