bullet-impacts VS ai-series-part-3

Compare bullet-impacts vs ai-series-part-3 and see what are their differences.

bullet-impacts

In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with. (by llamacademy)

ai-series-part-3

Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents (by llamacademy)
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bullet-impacts ai-series-part-3
1 1
16 3
- -
0.0 0.0
over 2 years ago about 3 years ago
ShaderLab ShaderLab
MIT License MIT License
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bullet-impacts

Posts with mentions or reviews of bullet-impacts. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-3

Posts with mentions or reviews of ai-series-part-3. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing bullet-impacts and ai-series-part-3 you can also consider the following projects:

ai-series-part-9 - Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.

persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-8 - Full project of the end state of the AI Series Part 8 video where we dive deeper into bullet mechanics by adding homing bullets and noise to the path they take