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Ai-series-part-32 Alternatives
Similar projects and alternatives to ai-series-part-32 based on common topics and language
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In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
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ai-series-part-32 reviews and mentions
- What causes nav agents to jitter like this?
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Why Does My NavMeshAgent's Velocity Spike?
Suggested skimming: https://youtu.be/dHYcio6fRI4
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Characters avoiding each other on a grid
Unity has a navmesh, I think it is what rimworld uses. https://youtu.be/dHYcio6fRI4
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Unity Obstacle Avoidance in Depth - How to make your NavMeshAgents avoid one another, the root cause of the "pushing" phenomenon, and how to improve the avoidance to avoid pushing.
Full Tutorial on YouTube
As always, full project code is available on GitHub!
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Stats
llamacademy/ai-series-part-32 is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of ai-series-part-32 is ShaderLab.
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