ai-series-part-32 VS ai-series-part-37

Compare ai-series-part-32 vs ai-series-part-37 and see what are their differences.

ai-series-part-32

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed! (by llamacademy)

ai-series-part-37

In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile. (by llamacademy)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
ai-series-part-32 ai-series-part-37
5 3
18 5
- -
0.0 0.0
over 2 years ago about 2 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ai-series-part-32

Posts with mentions or reviews of ai-series-part-32. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-37

Posts with mentions or reviews of ai-series-part-37. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-32 and ai-series-part-37 you can also consider the following projects:

ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

divert - Rust bindings for Recast Navigation.

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-3 - Full project of the end state of the AI Series Part 3 video where we add basic animations to our NavMeshAgents

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.