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Top 8 ShaderLab Navigation Projects
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ai-series-part-27
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
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ai-series-part-32
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
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ai-series-part-42
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
Project mention: Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments | reddit.com/r/unity_tutorials | 2022-09-27As always, the full project for this video is available on GitHub!
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ai-series-part-29
Learn how to make NavMeshAgents find valid cover spots from another target object.
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ai-series-part-30
In this tutorial repository you will learn how to make NavMeshes with Moving and Rotating Platforms that are traversable by NavMeshAgents. This is officially unsupported and comes with some limitations on how it can work.
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ai-series-part-43
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Project mention: Learn How You Can Detect OffMeshLink Traversal of a NavMeshAgent! Full Tutorial in Comments! | reddit.com/r/unity_tutorials | 2022-10-18As always, the full project for this video is available on GitHub!
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ai-series-part-37
In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
Project mention: Using an off mesh link for a Zombie to break down a door | reddit.com/r/Unity3D | 2023-02-14Some time ago I did a video outlining that process if that would help. It’s not specifically about a “door” but any obstruction you want can work the same way.
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ai-series-part-26
In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.
ShaderLab Navigation related posts
- Using an off mesh link for a Zombie to break down a door
- What causes nav agents to jitter like this?
- Pathfinding code help
- Learn how to add destructible obstructions into your scene, enable your NavMeshAgents to consider the path of least resistance, and break down obstructions if that's the most efficient route in AI Series Part 37!
- Why Does My NavMeshAgent's Velocity Spike?
- Characters avoiding each other on a grid
- Unity Obstacle Avoidance in Depth - How to make your NavMeshAgents avoid one another, the root cause of the "pushing" phenomenon, and how to improve the avoidance to avoid pushing.
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Index
What are some of the best open-source Navigation projects in ShaderLab? This list will help you:
Project | Stars | |
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1 | ai-series-part-27 | 13 |
2 | ai-series-part-32 | 11 |
3 | ai-series-part-42 | 11 |
4 | ai-series-part-29 | 7 |
5 | ai-series-part-30 | 6 |
6 | ai-series-part-43 | 4 |
7 | ai-series-part-37 | 4 |
8 | ai-series-part-26 | 4 |