Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
Language-Translation-with-Fragment-Shaders
EN to JP and JP to EN with transformer models (by SCRN-VRC)
Anime-Speed-Lines | Language-Translation-with-Fragment-Shaders | |
---|---|---|
1 | 1 | |
291 | 95 | |
2.4% | - | |
2.2 | 1.8 | |
5 months ago | almost 3 years ago | |
ShaderLab | ShaderLab | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Anime-Speed-Lines
Posts with mentions or reviews of Anime-Speed-Lines.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
Language-Translation-with-Fragment-Shaders
Posts with mentions or reviews of Language-Translation-with-Fragment-Shaders.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I made a Japanese/English translator with just fragment shaders for VR
It's just for educational purposes on how ML works, not very fast or practical. The entire thing's here for free https://github.com/SCRN-VRC/Language-Translation-with-Fragment-Shaders
What are some alternatives?
When comparing Anime-Speed-Lines and Language-Translation-with-Fragment-Shaders you can also consider the following projects:
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
SimpNet-Deep-Learning-in-a-Shader - A trainable convolutional neural network inside a fragment shader
sprite-glow - Sprite glow effect with HDR outline
OtterPen - A multicolour Avatar Pen for VRChat Avatars.
Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.
YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders
Anime-Speed-Lines vs ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Language-Translation-with-Fragment-Shaders vs SimpNet-Deep-Learning-in-a-Shader
Anime-Speed-Lines vs sprite-glow
Language-Translation-with-Fragment-Shaders vs OtterPen
Anime-Speed-Lines vs Post-Processing-Wireframe-Outlines
Language-Translation-with-Fragment-Shaders vs YOLOv4-Tiny-in-UnityCG-HLSL