Anime-Speed-Lines VS Language-Translation-with-Fragment-Shaders

Compare Anime-Speed-Lines vs Language-Translation-with-Fragment-Shaders and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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Anime-Speed-Lines Language-Translation-with-Fragment-Shaders
1 1
230 89
- -
2.6 1.8
11 months ago almost 2 years ago
ShaderLab ShaderLab
The Unlicense MIT License
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

Language-Translation-with-Fragment-Shaders

Posts with mentions or reviews of Language-Translation-with-Fragment-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Anime-Speed-Lines and Language-Translation-with-Fragment-Shaders you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

haystack - :mag: LLM orchestration framework to build customizable, production-ready LLM applications. Connect components (models, vector DBs, file converters) to pipelines or agents that can interact with your data. With advanced retrieval methods, it's best suited for building RAG, question answering, semantic search or conversational agent chatbots.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

SimpNet-Deep-Learning-in-a-Shader - A trainable convolutional neural network inside a fragment shader

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

shadows

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.