Anime-Speed-Lines VS unity-csharp-basics-3

Compare Anime-Speed-Lines vs unity-csharp-basics-3 and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

unity-csharp-basics-3

Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy! (by llamacademy)
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Anime-Speed-Lines unity-csharp-basics-3
1 1
231 4
- -
2.6 0.0
11 months ago almost 2 years ago
ShaderLab ShaderLab
The Unlicense MIT License
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

unity-csharp-basics-3

Posts with mentions or reviews of unity-csharp-basics-3. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Anime-Speed-Lines and unity-csharp-basics-3 you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

shadows

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.