Anime-Speed-Lines VS Post-Processing-Wireframe-Outlines

Compare Anime-Speed-Lines vs Post-Processing-Wireframe-Outlines and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

Post-Processing-Wireframe-Outlines

A simple post-processing outline effect that uses depth-based edge detection. (by MirzaBeig)
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Anime-Speed-Lines Post-Processing-Wireframe-Outlines
1 2
231 193
- -
2.6 3.7
11 months ago 11 months ago
ShaderLab ShaderLab
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

Post-Processing-Wireframe-Outlines

Posts with mentions or reviews of Post-Processing-Wireframe-Outlines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing Anime-Speed-Lines and Post-Processing-Wireframe-Outlines you can also consider the following projects:

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

MatrixVFX - A realtime Matrix VFX Shader in Unity 3D

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

shadows