Post-Processing-Wireframe-Outlines
UnitySmoothPixelFiltering
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Post-Processing-Wireframe-Outlines | UnitySmoothPixelFiltering | |
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2 | 5 | |
193 | 73 | |
- | - | |
3.7 | 0.0 | |
11 months ago | about 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
UnitySmoothPixelFiltering
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Unity Shader Graph vs Amplify Shader for URP what will be better for long term project ?
Took me two weeks using Shader graph, and these two sources of information. https://youtu.be/siiqnXA156Y and https://github.com/9D-Tony/UnitySmoothPixelFiltering
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Unity Shader to fix 2D pixel art wobble / jitter
You can check out the githut repo here: https://github.com/9D-Tony/UnitySmoothPixelFiltering
- Pixel Art Games: Unity shader to fix pixel art jitter / wobble
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Dealing with pixel jitter in a 2.5D game
This is a shader that from what I understand is basically an implementation of bilinear filtering without the ugly smoothing that usually happens on low res sprites. It actually works really well. The pixel jitter is gone and you only lose a tiny bit of crispness in the pixels. The problem is that particular shader doesn’t handle transparencies well and also disables any alpha modifications made to the sprite during runtime, which I use to fade obstacles between the camera and player.
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Unity shader to fix pixel art wobble / jitter
Smooth Pixel Filtering project uses a shader to achive perfect pixels, you can zoom and scale without any jitter or wobble.
What are some alternatives?
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
shadows
MatrixVFX - A realtime Matrix VFX Shader in Unity 3D
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing