UnitySmoothPixelFiltering VS LANTICE

Compare UnitySmoothPixelFiltering vs LANTICE and see what are their differences.

LANTICE

A Unity game based on Scanner Sombre and LIDAR (Garry's Mod) (by lunkums)
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UnitySmoothPixelFiltering LANTICE
5 3
73 9
- -
0.0 10.0
about 1 year ago over 1 year ago
ShaderLab ShaderLab
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

LANTICE

Posts with mentions or reviews of LANTICE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-12.

What are some alternatives?

When comparing UnitySmoothPixelFiltering and LANTICE you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

shadows

SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

cool-retro-term - A good looking terminal emulator which mimics the old cathode display...

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing