LANTICE VS Anime-Speed-Lines

Compare LANTICE vs Anime-Speed-Lines and see what are their differences.

LANTICE

A Unity game based on Scanner Sombre and LIDAR (Garry's Mod) (by lunkums)

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
LANTICE Anime-Speed-Lines
3 1
9 231
- -
10.0 2.6
over 1 year ago 11 months ago
ShaderLab ShaderLab
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LANTICE

Posts with mentions or reviews of LANTICE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-12.

Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing LANTICE and Anime-Speed-Lines you can also consider the following projects:

Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

SierpinskiGasketUnity - An implementation of the Sierpinski Gasket using Unity's GL class

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

cool-retro-term - A good looking terminal emulator which mimics the old cathode display...

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.