Anime-Speed-Lines VS reactive-menu-system

Compare Anime-Speed-Lines vs reactive-menu-system and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)

reactive-menu-system

Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus. (by makeplayhappy)
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Anime-Speed-Lines reactive-menu-system
1 1
231 11
- -
2.6 0.0
11 months ago over 3 years ago
ShaderLab ShaderLab
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

reactive-menu-system

Posts with mentions or reviews of reactive-menu-system. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Anime-Speed-Lines and reactive-menu-system you can also consider the following projects:

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HSV-Color-Picker-Unity - HSV color picker for Unity UI

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.