Anime-Speed-Lines
3d-game-shaders-for-beginners
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1 | 12 | |
229 | 17,019 | |
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2.6 | 0.0 | |
11 months ago | 10 months ago | |
ShaderLab | C++ | |
The Unlicense | BSD 3-clause "New" or "Revised" License |
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Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models
tinyrenderer - A brief computer graphics / rendering course
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Granite - My personal Vulkan renderer
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com