Anime-Speed-Lines VS 3d-game-shaders-for-beginners

Compare Anime-Speed-Lines vs 3d-game-shaders-for-beginners and see what are their differences.

Anime-Speed-Lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. (by MirzaBeig)
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Anime-Speed-Lines 3d-game-shaders-for-beginners
1 12
229 17,019
- -
2.6 0.0
11 months ago 10 months ago
ShaderLab C++
The Unlicense BSD 3-clause "New" or "Revised" License
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Anime-Speed-Lines

Posts with mentions or reviews of Anime-Speed-Lines. We have used some of these posts to build our list of alternatives and similar projects.

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing Anime-Speed-Lines and 3d-game-shaders-for-beginners you can also consider the following projects:

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

Language-Translation-with-Fragment-Shaders - EN to JP and JP to EN with transformer models

tinyrenderer - A brief computer graphics / rendering course

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

Granite - My personal Vulkan renderer

bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com