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Top 15 C++ Shader Projects
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3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
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SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
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black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
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AE_tl_math
An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
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animartrix
High fidelity & high-res LED animations for microcontrollers with hardware FPU (Teensy 4.x, 3.5, 3.6 & ESP32 S3)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
One of the requirements is the OpenGL shader validator here
Have you seen this project: https://github.com/microsoft/ShaderConductor? It is maintained by Microsoft as well.
For 3D visualisation I use Easy3D by Professor Nan: https://github.com/LiangliangNan/Easy3D
Project mention: A New LED hardware and software platform based on FastLED | /r/FastLED | 2023-05-19Nice project I will look at it !! Maybe you should you at https://github.com/StefanPetrick/animartrix for great animation to be added
C++ Shader related posts
- VVVV – A Hybrid Visual/Textual Development Environment
- Tutorial for ShaderGlass
- A New LED hardware and software platform based on FastLED
- Any good step by step matrix tutorial?
- Announcing librashader 0.1.0 (standalone RetroArch shader runtime library); brings rendering fixes, new Direct3D 12 runtime, multithreaded shader compilation, and a global shader cache.
- Creating a CRT effect on an LCD
- Introducing librashader - A complete reimplementation of the RetroArch shader pipeline
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Index
What are some of the best open-source Shader projects in C++? This list will help you:
Project | Stars | |
---|---|---|
1 | 3d-game-shaders-for-beginners | 17,019 |
2 | glslang | 2,822 |
3 | ShaderConductor | 1,711 |
4 | Bonzomatic | 1,327 |
5 | Easy3D | 1,260 |
6 | SoftGLRender | 920 |
7 | ShaderGlass | 818 |
8 | Physics3D | 296 |
9 | black_hole_shader | 131 |
10 | AE_tl_math | 119 |
11 | source-pbr | 116 |
12 | picasso | 66 |
13 | animartrix | 47 |
14 | RayTracer | 11 |
15 | NFSC_CustomVT | 3 |
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