C++ OpenGL

Open-source C++ projects categorized as OpenGL | Edit details

Top 23 C++ OpenGL Projects

  • GitHub repo filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

    Project mention: Looking for Kotlin graphics programming projects that individuals or communities are actively working on. | reddit.com/r/Kotlin | 2021-10-08

    Google Filament is a C++ engine with Kotlin bindings for Android. Very high quality code on both sides https://github.com/google/filament

  • GitHub repo tinyrenderer

    A brief computer graphics / rendering course

    Project mention: Need help learning graphics programming . | reddit.com/r/developersIndia | 2021-11-30

    Software rasteriser: https://github.com/ssloy/tinyrenderer Software raytracer: https://raytracing.github.io Both (and more): https://www.scratchapixel.com Follow these tutorial and then improve it by implementing advanced features like (tiled based rendering, rendering on gpu, etc) and by reading blogs on graphics programming and absorbing those knowledge and implementing them.

  • Scout APM

    Scout APM: A developer's best friend. Try free for 14-days. Scout APM uses tracing logic that ties bottlenecks to source code so you know the exact line of code causing performance issues and can get back to building a great product faster.

  • GitHub repo 3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

    Project mention: Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc.. | reddit.com/r/GraphicsProgramming | 2021-11-06
  • GitHub repo bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    Project mention: BGFX DirectX11 "Failed to create vertex shader" over Windows 10x64, but works fine under Win7x86 with d3d9. | reddit.com/r/GraphicsProgramming | 2021-11-22

    You'll probably have more luck here: https://github.com/bkaradzic/bgfx/discussions

  • GitHub repo OpenRCT2

    An open source re-implementation of RollerCoaster Tycoon 2 🎢

    Project mention: Zelda 64 has been fully decompiled, potentially opening the door for mods and ports | reddit.com/r/Games | 2021-11-27

    In the world of retro games, an example of a project that should definitely be in the clear is OpenRCT2, which mimics the functionality of Rollercoaster Tycoon 2 and is compatible with its data files but is a novel codebase.

  • GitHub repo OpenFrameworks

    openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

    Project mention: Getting started with graphics programming on a mac? | reddit.com/r/GraphicsProgramming | 2021-11-12

    Depends on what kind of graphics programming you are wanting to do. If you are looking towards like experiential or generative or stuff of that ilk, I'd look at https://libcinder.org or https://openframeworks.cc

  • GitHub repo SFML

    Simple and Fast Multimedia Library

    Project mention: I learned C basics and so... | reddit.com/r/learnprogramming | 2021-11-26

    A slightly advanced project: Try making a small game/demo with SFML.

  • Nanos

    Run Linux Software Faster and Safer than Linux with Unikernels.

  • GitHub repo renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

    Project mention: Renderdoc's GPU Selection on a laptop | reddit.com/r/vulkan | 2021-04-19

    Renderdoc works by inserting itself as a Vulkan layer, which means it can change the output of functions if it so chooses. As you can see in the RenderDoc version of vkEnumeratePhysicalDevices it changes how devices are returned, and this likely is the reason the order changes.

  • GitHub repo Open3D

    Open3D: A Modern Library for 3D Data Processing

    Project mention: 3D Reconstruction of Indoor Environments using SLAM and deep learning on RGB-D Data. | reddit.com/r/computervision | 2021-10-08

    Open3D v0.13.0 http://www.open3d.org/

  • GitHub repo GLM

    OpenGL Mathematics (GLM)

    Project mention: Any OpenGL implementations for vector-drawing hardware? | reddit.com/r/opengl | 2021-11-19

    For rendering 3D wireframes in general, involving OpenGL would overcomplicate things. Instead, you might want to look at GLM, the 3rd-party math library that many modern OpenGL apps use (because OpenGL no longer takes responsibility for any CPU-side matrix math). With GLM, in a few lines of code, you can throw 3D lines at some camera matrices and get output you can put on screen. More work would still be needed to do things like clipping/culling or opaque triangles, but that's basic 3D coding, and nothing compared to digging into the guts of an OpenGL software renderer.

  • GitHub repo olive

    Free open-source non-linear video editor

    Project mention: Difficulties grappling with design | reddit.com/r/olive | 2021-11-17

    Since I do pretty basic editing I probably haven't felt much the clunkiness of the number slider, so I can't say about that, putting that aside, I'm finding Olive to be very good. Now, it's true that node driven editing can feel very alien at first, but as I started to use it more I found it pretty comfortable and more flexible, I ditched Kdenlive because it crashes often on my low end PC and after getting the hang of Olive I felt that the traditional editing experience was, yes more intuitive, but, actually more clunky to adjust, not saying that Kdenlive isn't a great video editing application in its own right though. Regarding the docs, proper ones would be great to have, for now I have found the wiki but I haven't used it so I can't confirm whether the info there is outdated, it's also understandable for alpha stage software not to be super documented, if I may suggest a channel that has been making tutorials on how to do certain things, I have watched a few of the videos from Malaky Studios which helped me quite a bit.

  • GitHub repo openscad

    OpenSCAD - The Programmers Solid 3D CAD Modeller

    Project mention: GraphSCAD – A User Friendly Nodal Editor for OpenSCAD | news.ycombinator.com | 2021-10-10

    > It’s not FOSS

    GraphSCAD "probably" is FOSS and is GPL software, as it uses OpenSCAD API, which is covered by GPL License[0]; same way as all Blender add-ons should be under GPL[1] because they use Blender API, which is also GPL.

    [0] https://github.com/openscad/openscad/blob/master/COPYING

    [1] https://twitter.com/tonroosendaal/status/1135229215761195009

  • GitHub repo Mapbox GL

    Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL

    Project mention: Interactive maps in C++ applications | reddit.com/r/cpp | 2021-11-21

    Mapbox has a c++ sdk as well as a GL renderer

  • GitHub repo magnum

    Lightweight and modular C++11 graphics middleware for games and data visualization

    Project mention: Unified Shader Programming in C++ | news.ycombinator.com | 2021-10-03
  • GitHub repo SHADERed

    Lightweight, cross-platform & full-featured shader IDE

    Project mention: Getting started with shaders and GLSL | reddit.com/r/GraphicsProgramming | 2021-09-02

    I'll take a look at shadered.org too.

  • GitHub repo Panda3D

    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

    Project mention: Are there any Python gamedev frameworks with complete beginner tutorials? (for a usual Godot dev) | reddit.com/r/gamedev | 2021-11-27

    It's probably overkill for what you need, but Panda3D is a game engine originally started by Disney that has pretty extensive documentation: https://www.panda3d.org/

  • GitHub repo duckstation

    Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

    Project mention: Second time beating MGS on Duckstation | reddit.com/r/metalgearsolid | 2021-10-22

    Yup. It's pretty new and unlike ePSXe, it's getting regular updates on Github.

  • GitHub repo Ogre 3D

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    Project mention: Ogre 13.0.0 released! Open Source game engine. | reddit.com/r/linux_gaming | 2021-08-14
  • GitHub repo Spring RTS game engine

    A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/ (by spring)

    Project mention: Working on flamethrowers for our game :) Do you feel the heat? | Beyond All Reason (Total Annihilation / Supreme Commander-inspired free open source RTS) | reddit.com/r/RealTimeStrategy | 2021-10-11

    A customized fork of SpringRTS engine (open-source) https://springrts.com/

  • GitHub repo OpenSceneGraph

    OpenSceneGraph git repository

    Project mention: I want to make a game for Linux. Where do I even start? | reddit.com/r/linuxquestions | 2021-11-20

    openscenegraph (mainly focuses on graphics, used by openmw for example)

  • GitHub repo reshade

    A generic post-processing injector for games and video software.

    Project mention: Anti-aliasing improvements? | reddit.com/r/EliteDangerous | 2021-12-01
  • GitHub repo apitrace

    Tools for tracing OpenGL, Direct3D, and other graphics APIs

    Project mention: Godot crashes whenever I make an OpenGL 3.0 project | reddit.com/r/godot | 2021-02-17

    I get that it's hard to debug without direct access, but isn't there some dump or log that they could generate and provide? Maybe something like using apitrace?

  • GitHub repo xray-16

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

    Project mention: If software (OpenXRay-engine in this case) has a BSD-style license, does that automatically mean I can make derivative works (eg a new game, unrelated to S.T.A.L.K.E.R.) and sell them? | reddit.com/r/foss | 2021-11-28
NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2021-12-01.

C++ OpenGL related posts

Index

What are some of the best open-source OpenGL projects in C++? This list will help you:

Project Stars
1 filament 12,893
2 tinyrenderer 11,688
3 3d-game-shaders-for-beginners 11,579
4 bgfx 10,187
5 OpenRCT2 10,065
6 OpenFrameworks 8,615
7 SFML 7,246
8 renderdoc 5,934
9 Open3D 5,769
10 GLM 5,719
11 olive 5,633
12 openscad 4,412
13 Mapbox GL 4,084
14 magnum 3,707
15 SHADERed 3,202
16 Panda3D 3,006
17 duckstation 2,819
18 Ogre 3D 2,542
19 Spring RTS game engine 2,357
20 OpenSceneGraph 2,306
21 reshade 2,253
22 apitrace 2,191
23 xray-16 1,779
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