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Filament Alternatives
Similar projects and alternatives to filament
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THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
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The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
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InfluxDB
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
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android-3D-model-viewer
Android OpenGL 2.0 application to view 3D models. Published on Play Store
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Sonar
Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.
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PhoneVR
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
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CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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apollo-android
:robot: A strongly-typed, caching GraphQL client for the JVM, Android, and Kotlin multiplatform.
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oboe
Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
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filament reviews and mentions
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Have you tried Filament? https://google.github.io/filament/
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Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
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How can I display 3D models now that SceneForm is deprecated?
Filament is an option: https://github.com/google/filament
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I love making games with Javascript and the HTML5 canvas. Can I do something similar in c++?
filament
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GLTF\PBR Shader - Open Source?
Google Filament is the first thing that comes to mind for me, not sure if that's appropriate for what you're looking for though.
- How do I read and work with advanced code?
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Flutter vs Kotlin Multiplatform Mobile (not a holywar)
- 3D graphics, i used filament in KMM and it was outstanding, didn't find bindings or similar pub
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Looking for Kotlin graphics programming projects that individuals or communities are actively working on.
Google Filament is a C++ engine with Kotlin bindings for Android. Very high quality code on both sides https://github.com/google/filament
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Recommendations for building a game engine
You can make a game engine in Java/Kotlin. But, that doesn't mean you should. For professional work, your choices are pretty much C, C++ and Rust. https://stride3d.net/ is a good counter-example to my claim. But, the far more common method is a high-level language interface over a C++ implementation. https://github.com/google/filament is an awesome example of a Kotlin interface over a C++ implementation. Unity is C# over C++.
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Can threejs look as good as Octane renders?
What about filament ? https://github.com/google/filament
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Stats
google/filament is an open source project licensed under Apache License 2.0 which is an OSI approved license.