filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 (by google)

Filament Alternatives

Similar projects and alternatives to filament

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better filament alternative or higher similarity.

filament reviews and mentions

Posts with mentions or reviews of filament. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • Filament – A Language for Fearless Hardware Design
    3 projects | news.ycombinator.com | 4 Mar 2024
    Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.

    https://google.github.io/filament/

  • Looking for resources / mentor
    3 projects | /r/vulkan | 13 Jun 2023
    Also beginner here, I think you can learn other's codes to get a better understanding of the API by learning how others can abstract these concept into higher level. They're many great projects out there like Google's pbr renderer filament https://github.com/google/filament, AMD's gltf sample https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample and also as many suggested, the Sascha Willems's repos https://github.com/SaschaWillems and the official sample https://github.com/KhronosGroup/Vulkan-Samples
  • Flutter and Apple Vision Pro
    3 projects | /r/FlutterDev | 7 Jun 2023
    In the Flame discussions page, there is a request for 3D, and Flame developers write that they will be happy to start working on support once when Impeller is stable on most major platforms. So what can the community do? 1) Create discussion topics, just like these posts. Or in other discussion forums. 2) Learn about Impeller, Filament, Flame, and Flutter and be willing to contribute to their development. 3) Join Flame now and try to do something or contribute. 4) Study the implementation of Flutter 3D, and try to do something together with ARCore or ARKit plugins.
  • Appleseed – open-source, physically-based global illumination rendering engine
    3 projects | news.ycombinator.com | 15 Apr 2023
    Anyone know much about how this compares to Filament by Google?

    https://github.com/google/filament

  • Searching for Reliable Cross-Platform Rendering Framework (C/C++)
    5 projects | /r/gamedev | 19 Jan 2023
    Have you tried Filament? https://google.github.io/filament/
  • What is this C++ trick called? It looks a bit like PIMPL.
    1 project | /r/cpp_questions | 2 Oct 2022
    I was looking through the Google Filament repo and I noticed that the classes in include/filament use a trick I haven't seen before that hide implementation details similar to PIMPL.
  • Why aren't there constantly more shading languages popping up all the time like other languages?
    12 projects | /r/GraphicsProgramming | 11 Aug 2022
    There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
  • Fence callback system
    1 project | /r/vulkan | 6 Aug 2022
  • OpenGL displays the color of an image different from the system color profile;
    1 project | /r/opengl | 3 Aug 2022
    I'm loading a texture using OpenGL enjoy this glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture.pixels.data()); The issue is that the color of the image looks different from the one I see when I open the file on the system image viewer. On the screenshot you can see the yellow on the face displayed on the system image viewer has the color #FEDE57 but the one that is displayed in the OpenGL window is #FEE262 Is there any flag or format I could use to match the same color calibration? Displaying this same image as a Vulkan texture looks fine, so I can discard there is not an issue in how I load the image data. [EDIT] In the end it seems likeβ€β€β€Žβ€β€β€Žβ€β€β€Žβ€β€β€ŽΒ­the framebuffer in OpenGL doesn't gets color corrected, so you have to tell the OS to do it for you #include void prepareNativeWindow(SDL_Window *sdlWindow) { SDL_SysWMinfo wmi; SDL_VERSION(&wmi.version); SDL_GetWindowWMInfo(sdlWindow, &wmi); NSWindow *win = wmi.info.cocoa.window; [win setColorSpace:[NSColorSpace sRGBColorSpace]]; } I found this solution here https://github.com/google/filament/blob/main/libs/filamentapp/src/NativeWindowHelperCocoa.mm https://preview.redd.it/2td3rs19p4f71.jpg?width=1476&format=pjpg&auto=webp&s=454d4e554d47e3a4e11a16c938304f1125ed7622
  • Weird Vulkan Bug
    1 project | /r/vulkan | 20 Jun 2022
    I found this issue on github https://github.com/google/filament/pull/3190/files
  • A note from our sponsor - SaaSHub
    www.saashub.com | 24 May 2024
    SaaSHub helps you find the best software and product alternatives Learn more β†’

Stats

Basic filament repo stats
27
17,211
9.8
6 days ago

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