Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU (by panda3d)

Panda3D Alternatives

Similar projects and alternatives to Panda3D

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Panda3D alternative or higher similarity.

Panda3D reviews and mentions

Posts with mentions or reviews of Panda3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Panda3D (MIT/C++)
  • 3D desktop Game Engine scriptable in Python
    5 projects | | 1 Nov 2023
    For open source 3d engines that use Python check out Panda3D or Ursina. They're both a blast to use and let you write your codd how you want.



    5 projects | | 1 Nov 2023
    >> It'd have to be a situation like sklearn and numpy where all the actual functionality is implemented in c/c++ and you're just using it as a glue language

    It sounds like this engine is not implemented in 100% python.

    See also Panda3D, which was used in commercial games back in the day, and is exactly what you are describing!

    5 projects | | 1 Nov 2023
  • Alternative Game Engines for Marooned Unity Developers
    8 projects | /r/gamedev | 22 Sep 2023
    Panda3D: Let's you make games with c++ and python. I don't think there is an "editor" or anything like that with this engine, but it does look like there have been some decent games made with it. Could be good for smaller games. Modified BSD License.
  • Game Development Post-Unity
    3 projects | | 13 Sep 2023
    I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest continously developed game engines), and can be used form Python and C++. Not sure why it's not more popular it's flexiable and super fun to use.


  • What are some of the most impressive uses of photogrammetry in games that you've seen?
    3 projects | /r/gamedev | 17 Apr 2023
    Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core to help developers create realistic 3D models and textures quickly and efficiently.
  • Here are some tips on mentoring junior developers in a collaborative team?
    2 projects | /r/gamedev | 5 Apr 2023
    Make sure to provide your junior developers or any new members with the resources and tools they need to succeed. This could include coding books (The Self-Taught Programmer was my favorite before), online tutorials, or access to development tools and software. There are game engines available that can be a training ground for new devs, some of the game engines I’ve tried are Panda3D, GameMaker and Godot. I’ve also tried newer engines like Yahaha, but this one is pretty easy compared to other engines so there’s really not much of a challenge. The point is, no matter what resources and tools you provide, make sure they are tailored to the skill level of your junior developers.
  • If you had to develop a game in Python, what engine and tools would you use?
    4 projects | /r/Python | 8 Mar 2023
    ...and there are some samples in the source
    4 projects | /r/Python | 8 Mar 2023
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